velvitonator

Discord ID: 249747320915230720


1,101 total messages. Viewing 100 per page.
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2018-10-20 21:27:46 UTC [Subverse #general]  

I've just seen his stuff shared among designers and non-designers alike a lot as normative

2018-10-20 21:28:07 UTC [Subverse #general]  

It's thoughtful, but also really easy to just use as a justification for your own weak design skills

2018-10-20 21:28:51 UTC [Subverse #general]  

There's that in spades in the industry

2018-10-20 21:29:40 UTC [Subverse #general]  

True, but it always feel like a lot of other industries have more...checks on that

2018-10-20 21:29:58 UTC [Subverse #general]  

Or at least damage mitigation

2018-10-20 21:30:22 UTC [Subverse #general]  

More cheaply failed?

2018-10-20 21:30:49 UTC [Subverse #general]  

That's the sort of thing I mean

2018-10-20 21:32:01 UTC [Subverse #general]  

I think it's more to do with it being art vs. directly useful

2018-10-20 21:32:19 UTC [Subverse #general]  

I have lots of friends in software stuff where they can narrow down what's working and what's not pretty easily

2018-10-20 21:32:30 UTC [Subverse #general]  

"Fun" is...a lot fuzzier

2018-10-20 21:32:58 UTC [Subverse #general]  

If you're in that market, anyway; I'm not sure what your average F2P mobile game optimizes for is "fun"

2018-10-20 21:33:19 UTC [Subverse #general]  

Yeah, but that has known methods that are _relatively_ cheap to investigate

2018-10-20 21:33:30 UTC [Subverse #general]  

e.g. A/B testing

2018-10-20 21:33:45 UTC [Subverse #general]  

IMO games are just too expensive to produce

2018-10-20 21:33:50 UTC [Subverse #general]  

And that will have to change sooner or later

2018-10-20 21:34:03 UTC [Subverse #general]  

At least for the AAA open-world stuff

2018-10-20 21:34:16 UTC [Subverse #general]  

No, genuinely expensive

2018-10-20 21:34:29 UTC [Subverse #general]  

There's a lot of content that you might think is semi-automated

2018-10-20 21:34:39 UTC [Subverse #general]  

And it often is, but just...minimally

2018-10-20 21:35:18 UTC [Subverse #general]  

I think the rule of thumb is that about half the budget goes to marketing

2018-10-20 21:35:30 UTC [Subverse #general]  

But that's also because when you try to do less you sink

2018-10-20 21:35:40 UTC [Subverse #general]  

(broadly speaking)

2018-10-20 21:36:03 UTC [Subverse #general]  

Graphics itself isn't expensive per se

2018-10-20 21:36:36 UTC [Subverse #general]  

High-res texture and models, and the tech to render them efficiently, are pretty well-known

2018-10-20 21:36:43 UTC [Subverse #general]  

It's just too much is done manually

2018-10-20 21:37:06 UTC [Subverse #general]  

Although that's changing some, e.g. textures are often built with Substance these days

2018-10-20 21:37:21 UTC [Subverse #general]  

Which procedurally generates PBR-grade textures

2018-10-20 21:37:27 UTC [Subverse #general]  

Animations are still really manual

2018-10-20 21:37:35 UTC [Subverse #general]  

As is modeling

2018-10-20 21:38:02 UTC [Subverse #general]  

I think you could do a lot more than is currently done

2018-10-20 21:38:14 UTC [Subverse #general]  

A lot of the animator's/modeler's time is not really spent on the unique flavor

2018-10-20 21:38:35 UTC [Subverse #general]  

It's mostly the rote work

2018-10-20 21:39:02 UTC [Subverse #general]  

Motion Detection = motion capture?

2018-10-20 21:39:24 UTC [Subverse #general]  

Mo-cap also has a lot of manual effort

2018-10-20 21:40:03 UTC [Subverse #general]  

Capture quality is usually too shitty, so a high-level animator will usually spend quite a bit of time cleaning them up to be useful

2018-10-20 21:40:26 UTC [Subverse #general]  

Yeah, my impression is the motivation is more the quality over the cost

2018-10-20 21:41:18 UTC [Subverse #general]  

I've seen some animators crank out really nice stuff fairly quickly, though

2018-10-20 21:42:06 UTC [Subverse #general]  

Yeah, there are a lot of...interesting incentives around that

2018-10-20 21:42:08 UTC [Subverse #general]  

For example

2018-10-20 21:42:11 UTC [Subverse #general]  

The suits holding the purse?

2018-10-20 21:42:14 UTC [Subverse #general]  

Usually not players

2018-10-20 21:42:24 UTC [Subverse #general]  

Normally they watch someone else play

2018-10-20 21:42:43 UTC [Subverse #general]  

So visuals go a long way to persuading them to keep paying the studio

2018-10-20 21:43:06 UTC [Subverse #general]  

Also, budgets could likely not go down by as much as half

2018-10-20 21:43:08 UTC [Subverse #general]  

Maybe 20%

2018-10-20 21:43:31 UTC [Subverse #general]  

But TBH I'm not that familiar with a particular breakdown

2018-10-20 21:44:16 UTC [Subverse #general]  

@tritrium Is this the vertex streaming stuff or the traditional skinned way?

2018-10-20 21:45:11 UTC [Subverse #general]  

I'd quibble with the breakdown past visuals, but to there it sounds about right

2018-10-20 21:45:48 UTC [Subverse #general]  

Well, it's also not all "visuals"

2018-10-20 21:45:59 UTC [Subverse #general]  

A lot of animation is intimately tied to gameplay

2018-10-20 21:46:18 UTC [Subverse #general]  

Though in practice cinematics are still disproportionately expensive

2018-10-20 21:46:51 UTC [Subverse #general]  

I think people don't know how to react to demos anymore

2018-10-20 21:46:58 UTC [Subverse #general]  

That's been replaced by early access, TBH

2018-10-20 21:47:25 UTC [Subverse #general]  

I don't disagree, but it is a rock and a hard place

2018-10-20 21:47:39 UTC [Subverse #general]  

If they don't sell they can't be made

2018-10-20 21:48:57 UTC [Subverse #general]  

Some studios do that

2018-10-20 21:49:13 UTC [Subverse #general]  

Sunset Overdrive came about that way, but Spider-Man did not

2018-10-20 21:50:00 UTC [Subverse #general]  

Typically, yes

2018-10-20 21:50:15 UTC [Subverse #general]  

It's the "30 seconds of fun"

2018-10-20 21:50:40 UTC [Subverse #general]  

People sometimes forget the part where you have to duplicate that for 20 hours

2018-10-20 21:51:09 UTC [Subverse #general]  

TBH, I'd say part of the problem is that studios _don't_ really do that anymore

2018-10-20 21:51:15 UTC [Subverse #general]  

Not the AAA guys, anyway

2018-10-20 21:51:23 UTC [Subverse #general]  

The talk there is usually about "set pieces"

2018-10-20 21:54:06 UTC [Subverse #general]  

Engagement is a huge thing nowdays

2018-10-20 21:54:12 UTC [Subverse #general]  

Partly because of the huge budgets

2018-10-20 21:56:13 UTC [Subverse #general]  

My ordeal is that I honestly like high-end graphics and big worlds

2018-10-20 21:56:30 UTC [Subverse #general]  

Hence, my mission is to make that stuff cheaper

2018-10-20 21:58:24 UTC [Subverse #general]  

I think part of it is that we're right on the edge of the uncanny valley

2018-10-20 21:58:45 UTC [Subverse #general]  

Like, if you took your high-end renderer and animations systems and stuff

2018-10-20 21:58:54 UTC [Subverse #general]  

And used it to do less

2018-10-20 21:59:09 UTC [Subverse #general]  

Things would actually look worse than if you had a shittier renderer or animation system

2018-10-20 21:59:25 UTC [Subverse #general]  

I think smaller studios usually don't get it either, though

2018-10-20 21:59:38 UTC [Subverse #general]  

They either want to make Uncharted or whatever their favorite NES game was

2018-10-20 22:00:18 UTC [Subverse #general]  

Most of the small handful of small studios I _do_ know that are trying something else tend to be full of expat veterans from some large studio

2018-10-20 22:00:33 UTC [Subverse #general]  

And that sometimes has associated baggage

2018-10-20 22:02:32 UTC [Subverse #general]  

I _am_ a big fan of Dark Souls

2018-10-20 22:02:39 UTC [Subverse #general]  

It's never clear what exactly they spend money on

2018-10-20 22:03:03 UTC [Subverse #general]  

More DkS for me!

2018-10-20 22:03:40 UTC [Subverse #general]  

Dirty secret: that's every enemy in video games

2018-10-20 22:08:24 UTC [Subverse #general]  

Yeah, they're not that scripted

2018-10-20 22:08:32 UTC [Subverse #general]  

You have to learn its weaknesses relative to your build

2018-10-20 22:08:48 UTC [Subverse #general]  

And how you deal with a particular move on the boss can vary a lot on your gear and spec

2018-10-20 22:09:04 UTC [Subverse #general]  

For some, it's better to dodge

2018-10-20 22:09:14 UTC [Subverse #general]  

For others, it's better to take the damage

2018-10-20 22:09:31 UTC [Subverse #general]  

For still others, maybe you dodge in a particular direction

2018-10-20 22:09:53 UTC [Subverse #general]  

You also only have to repeat when you're doing badly

2018-10-20 22:11:25 UTC [Subverse #general]  

If you're doing well against a new boss, you're likely figuring out how it works

2018-10-20 22:12:36 UTC [Subverse #general]  

I think it was generally thought of as a satisfactory tide-over

2018-10-20 22:12:57 UTC [Subverse #general]  

You'd probably have ot restrict that to RPGs

2018-10-20 22:13:09 UTC [Subverse #general]  

I have fond memories of e.g. Metroid Prime bosses

2018-10-20 22:13:20 UTC [Subverse #general]  

But the necessary principles there are really different

2018-10-20 22:14:39 UTC [Subverse #general]  

Enemy design generally

2018-10-20 22:14:57 UTC [Subverse #general]  

Most enemies are always designed with deliberate spaces for them to be vulnerable to the player

2018-10-20 22:15:25 UTC [Subverse #general]  

You can also do the inverse

2018-10-20 22:15:31 UTC [Subverse #general]  

Attack until it's dangerous

2018-10-21 22:27:31 UTC [Subverse #general]  

This is the only place I can vent and get any sympathy

2018-10-21 22:27:42 UTC [Subverse #general]  

This appeared in my FB today from an old high-school friend

2018-10-21 22:28:24 UTC [Subverse #general]  

```Like, I guarantee you so many largely-not-shitty people are willing to write off that NPC bullshit as "brah it's just a joke."
No, it itsn't a fucking joke. It's an insidious idea couched in GaMeR lingo to appear innocuous and normalize the idea that anyone who gives a shit for lones than a brief moment is an idiot.

Just because something seems absurd at a glance doesn't mean it's a joke. These people seriously believe that people who support progressive ideas are sub-human - don't let them convince you otherwise```

2018-10-21 22:34:24 UTC [Subverse #general]  

How do people get to the place where they honestly believe that the NPC meme is an insidious plot to murder progressives?

2018-10-21 22:34:36 UTC [Subverse #general]  

I'd honestly like to know the mechanics involved

1,101 total messages. Viewing 100 per page.
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