Message from @velvitonator
Discord ID: 503323019427708929
Normally they watch someone else play
So visuals go a long way to persuading them to keep paying the studio
Also, budgets could likely not go down by as much as half
Maybe 20%
my best buddy is currently creating a new pipeline method for facial animations
its just about making the sale,
And you can't go "wow this gameplay is so much fun" without letting the supposed buyer experience it
But TBH I'm not that familiar with a particular breakdown
@tritrium Is this the vertex streaming stuff or the traditional skinned way?
This is why Nintendo has always gotten my money
50% Marketing
30% visuals (animation/graphics/textures)
15% gameplay
4% Testing if you can play the game under ideal circumstances (aka, the user knows what to do)
1% bug removal
I know they are going to have good gameplay
idk ive never seen what hes doing before
and this is where Final Fantasy fell apart, every game after 9 is different.
cant really say much about it either since its behind closed doors stuff of the studio
I'd quibble with the breakdown past visuals, but to there it sounds about right
it depends on the company, most push for visuals cuz you can sell visuals in trailers
you can't sell fun gameplay in a trailer
theyre developing their own pipeline so yea
Well, it's also not all "visuals"
commercial is ALL about visuals
you wouldn't need to sell a game on the trailer if you brought back demos
Though in practice cinematics are still disproportionately expensive
but demos don't net you pre-orders
yeah but if you did that, you'd have to actually make fun games 😉
and can only hurt your sales
I think people don't know how to react to demos anymore
That's been replaced by early access, TBH
betas are treated like demos
Thats why modern games are all just lacking
theres no drive to make a good game, theres a drive to sell games
I don't disagree, but it is a rock and a hard place
If they don't sell they can't be made
I can pull rank on this 😛 i graduated my college on IT specialised in game development
heres what generally happens
"Gameplay" is developed in Game Jams
if theres some good niche for gameplay
some bigger studio picks it up and makes a game around it, and gets funding etc
or indies do it themselves
Some studios do that
ive always worked with "proof of concept" but im not sure we talking about the same thing here
Sunset Overdrive came about that way, but Spider-Man did not