Message from @velvitonator

Discord ID: 503320071087718401


2018-10-20 21:30:05 UTC  

idk about that, i think you just don't see all the failed projects as much

2018-10-20 21:30:07 UTC  

better hidden

2018-10-20 21:30:22 UTC  

More cheaply failed?

2018-10-20 21:30:24 UTC  

quicker to crash

2018-10-20 21:30:49 UTC  

That's the sort of thing I mean

2018-10-20 21:31:24 UTC  

well some things just have shorter life cycles. anything software based is gonna have a pretty long life cycle relatively speaking

2018-10-20 21:32:01 UTC  

I think it's more to do with it being art vs. directly useful

2018-10-20 21:32:19 UTC  

I have lots of friends in software stuff where they can narrow down what's working and what's not pretty easily

2018-10-20 21:32:30 UTC  

"Fun" is...a lot fuzzier

2018-10-20 21:32:45 UTC  

true

2018-10-20 21:32:56 UTC  

although so is figuring out interfaces that work

2018-10-20 21:32:58 UTC  

If you're in that market, anyway; I'm not sure what your average F2P mobile game optimizes for is "fun"

2018-10-20 21:33:19 UTC  

Yeah, but that has known methods that are _relatively_ cheap to investigate

2018-10-20 21:33:30 UTC  

e.g. A/B testing

2018-10-20 21:33:36 UTC  

true

2018-10-20 21:33:45 UTC  

IMO games are just too expensive to produce

2018-10-20 21:33:50 UTC  

And that will have to change sooner or later

2018-10-20 21:34:03 UTC  

At least for the AAA open-world stuff

2018-10-20 21:34:04 UTC  

too expensive to produce, or are thrown too much money

2018-10-20 21:34:14 UTC  

AAA is bloated and full of itself

2018-10-20 21:34:16 UTC  

No, genuinely expensive

2018-10-20 21:34:29 UTC  

There's a lot of content that you might think is semi-automated

2018-10-20 21:34:38 UTC  

They are too focused on "Movie like experiences" and pushed graphics and shit like that

2018-10-20 21:34:39 UTC  

And it often is, but just...minimally

2018-10-20 21:34:50 UTC  

and high end graphics make production expensive.

2018-10-20 21:34:54 UTC  

how much of a AAA's budget ends up being put into graphics and ads?

2018-10-20 21:35:01 UTC  

tbh

2018-10-20 21:35:12 UTC  

graphics are nice but don't make a game fun

2018-10-20 21:35:18 UTC  

or interesting

2018-10-20 21:35:18 UTC  

I think the rule of thumb is that about half the budget goes to marketing

2018-10-20 21:35:30 UTC  

But that's also because when you try to do less you sink

2018-10-20 21:35:35 UTC  

and I wonder who is at fault for that *looks at gaming journalists who talked about the graphics of games before social justice became the new meme*

2018-10-20 21:35:37 UTC  

but AAA goes for graphics way too often

2018-10-20 21:35:40 UTC  

(broadly speaking)

2018-10-20 21:35:53 UTC  

AAA goes for graphics because you can't sell gameplay on commercials

2018-10-20 21:36:03 UTC  

Graphics itself isn't expensive per se

2018-10-20 21:36:08 UTC  

it is

2018-10-20 21:36:09 UTC  

you kidding?

2018-10-20 21:36:20 UTC  

graphics is one of the more expensive parts next to marketing

2018-10-20 21:36:27 UTC  

the man hours involved in that is ridiculous

2018-10-20 21:36:34 UTC  

in the last decade or so it hasnt been about raw improvements but rather software related improvements e.g. texture shader techniques etc etc instead of raw increase in polygons as it used to go