Message from @velvitonator
Discord ID: 503324031634898985
but demos don't net you pre-orders
yeah but if you did that, you'd have to actually make fun games 😉
and can only hurt your sales
I think people don't know how to react to demos anymore
That's been replaced by early access, TBH
betas are treated like demos
Thats why modern games are all just lacking
theres no drive to make a good game, theres a drive to sell games
I don't disagree, but it is a rock and a hard place
If they don't sell they can't be made
I can pull rank on this 😛 i graduated my college on IT specialised in game development
heres what generally happens
"Gameplay" is developed in Game Jams
if theres some good niche for gameplay
some bigger studio picks it up and makes a game around it, and gets funding etc
or indies do it themselves
Some studios do that
ive always worked with "proof of concept" but im not sure we talking about the same thing here
Sunset Overdrive came about that way, but Spider-Man did not
but Game Jams aren't designed around games that take 7-8 or more hours to play
So although you can have a fun game for a while, most don't work in long playing
Game jams are centered around creating 5 minute funzies games
then ofc theres the big cheese studios like EA who just buy up prominent small studios, and milk their cool new hip franchise
It's the "30 seconds of fun"
yes
but 30 seconds of fun doesn't translate well in full games, hence theres not many "development" for fun gameplay
People sometimes forget the part where you have to duplicate that for 20 hours
halo 2's design was "take the 30 seconds of fun from halo 1, and copy paste it"
for a whole level
yes
TBH, I'd say part of the problem is that studios _don't_ really do that anymore
but thats most of those franchise milking products
Not the AAA guys, anyway
The talk there is usually about "set pieces"
thats not "safe"
that
AAA games go for safe, which creates boring duplicates
fun is not something you can really quantify and calculate and since most AAA studios are under the thumbs of publishers run by bean counters, its a risk
only visuals to "sell" and be like "This is what kids want, go buy it now"
instead they look at whats being sold around them and what sells best and go "copy paste that"
well, fun doesn't come with a manual
people don't know what can be the new "fun" thing
thats the biggest issue in entertainment 😛