Message from @velvitonator

Discord ID: 503323267340435476


2018-10-20 21:44:16 UTC  

@tritrium Is this the vertex streaming stuff or the traditional skinned way?

2018-10-20 21:44:31 UTC  

This is why Nintendo has always gotten my money

2018-10-20 21:44:33 UTC  

50% Marketing
30% visuals (animation/graphics/textures)
15% gameplay
4% Testing if you can play the game under ideal circumstances (aka, the user knows what to do)
1% bug removal

2018-10-20 21:44:42 UTC  

I know they are going to have good gameplay

2018-10-20 21:44:45 UTC  

idk ive never seen what hes doing before

2018-10-20 21:44:59 UTC  

and this is where Final Fantasy fell apart, every game after 9 is different.

2018-10-20 21:45:07 UTC  

cant really say much about it either since its behind closed doors stuff of the studio

2018-10-20 21:45:11 UTC  

I'd quibble with the breakdown past visuals, but to there it sounds about right

2018-10-20 21:45:35 UTC  

it depends on the company, most push for visuals cuz you can sell visuals in trailers

2018-10-20 21:45:42 UTC  

you can't sell fun gameplay in a trailer

2018-10-20 21:45:43 UTC  

theyre developing their own pipeline so yea

2018-10-20 21:45:48 UTC  

Well, it's also not all "visuals"

2018-10-20 21:45:57 UTC  

commercial is ALL about visuals

2018-10-20 21:45:59 UTC  

A lot of animation is intimately tied to gameplay

2018-10-20 21:46:07 UTC  

you wouldn't need to sell a game on the trailer if you brought back demos

2018-10-20 21:46:18 UTC  

Though in practice cinematics are still disproportionately expensive

2018-10-20 21:46:21 UTC  

but demos don't net you pre-orders

2018-10-20 21:46:28 UTC  

yeah but if you did that, you'd have to actually make fun games 😉

2018-10-20 21:46:29 UTC  

and can only hurt your sales

2018-10-20 21:46:51 UTC  

I think people don't know how to react to demos anymore

2018-10-20 21:46:58 UTC  

That's been replaced by early access, TBH

2018-10-20 21:47:00 UTC  

betas are treated like demos

2018-10-20 21:47:00 UTC  

Thats why modern games are all just lacking

theres no drive to make a good game, theres a drive to sell games

2018-10-20 21:47:25 UTC  

I don't disagree, but it is a rock and a hard place

2018-10-20 21:47:39 UTC  

If they don't sell they can't be made

2018-10-20 21:47:49 UTC  

I can pull rank on this 😛 i graduated my college on IT specialised in game development

2018-10-20 21:48:16 UTC  

heres what generally happens

2018-10-20 21:48:21 UTC  

"Gameplay" is developed in Game Jams

2018-10-20 21:48:29 UTC  

if theres some good niche for gameplay

2018-10-20 21:48:37 UTC  

some bigger studio picks it up and makes a game around it, and gets funding etc

2018-10-20 21:48:48 UTC  

or indies do it themselves

2018-10-20 21:48:57 UTC  

Some studios do that

2018-10-20 21:49:10 UTC  

ive always worked with "proof of concept" but im not sure we talking about the same thing here

2018-10-20 21:49:13 UTC  

Sunset Overdrive came about that way, but Spider-Man did not

2018-10-20 21:49:17 UTC  

but Game Jams aren't designed around games that take 7-8 or more hours to play

So although you can have a fun game for a while, most don't work in long playing

2018-10-20 21:49:40 UTC  

Game jams are centered around creating 5 minute funzies games

2018-10-20 21:50:00 UTC  

Typically, yes

2018-10-20 21:50:10 UTC  

then ofc theres the big cheese studios like EA who just buy up prominent small studios, and milk their cool new hip franchise

2018-10-20 21:50:15 UTC  

It's the "30 seconds of fun"

2018-10-20 21:50:21 UTC  

yes

2018-10-20 21:50:36 UTC  

but 30 seconds of fun doesn't translate well in full games, hence theres not many "development" for fun gameplay