Message from @velvitonator
Discord ID: 503328871249084416
isn't that like old games like mega man?
Dirty secret: that's every enemy in video games
thats where you're wrong kiddo
😛
i dont have time for dark souls lol
naw but Dark souls really has that level of "at second 17 until second 20 of the boss's 30 second rotation is the only point where you can attack without getting hit"
sounds like you haven't played dark souls
bosses are not that scripted
and any other move kills you instantly
I have, and they really are 😛
i'm hyperbolic ofc, but its the gist of it
that is grossly hyperbolic
its not that hyperbolic
and at various health levels they change fight rotations/mechanics
a better complaint you could make is getting 4 phantoms to latch onto the bosses face while you smack it in the ass for 2 minutes before it's dead
dark souls isn't perfect
Yeah, they're not that scripted
You have to learn its weaknesses relative to your build
but those criticism are just ignorant
And how you deal with a particular move on the boss can vary a lot on your gear and spec
For some, it's better to dodge
hell, even DS2 had the thing where with the right setup you could just almost oneshot most bosses with some spells
For still others, maybe you dodge in a particular direction
You also only have to repeat when you're doing badly
but I have yet to see any other game do bosses consistently as good as dark souls
theres that dark souls copy game, Lords of the Fallen
If you're doing well against a new boss, you're likely figuring out how it works
didn't everyone hate lords of the fallen?
find me a game that does bosses better than dark souls
I think it was generally thought of as a satisfactory tide-over
Wonderful 101
You'd probably have ot restrict that to RPGs
I have fond memories of e.g. Metroid Prime bosses
>Platinum Games
not even fair
But the necessary principles there are really different
still, the same things that you could criticize dark souls bosses for could also be applied to games like Metal Gear Rising
Enemy design generally
Lords of the Fall was legit what i said though, and due to its similarities to dark souls i generalise any such games the same,
Its about just dodging around until you understand the boss's standard pattern and then just attack during that 1 build in flaw
Most enemies are always designed with deliberate spaces for them to be vulnerable to the player
You can also do the inverse
Attack until it's dangerous
thats the premise of Serious Sam 😄