Message from @velvitonator

Discord ID: 503325090306588693


2018-10-20 21:50:51 UTC  

halo 2's design was "take the 30 seconds of fun from halo 1, and copy paste it"

2018-10-20 21:50:58 UTC  

for a whole level

2018-10-20 21:51:02 UTC  

yes

2018-10-20 21:51:09 UTC  

TBH, I'd say part of the problem is that studios _don't_ really do that anymore

2018-10-20 21:51:15 UTC  

but thats most of those franchise milking products

2018-10-20 21:51:15 UTC  

Not the AAA guys, anyway

2018-10-20 21:51:23 UTC  

The talk there is usually about "set pieces"

2018-10-20 21:51:23 UTC  

thats not "safe"

2018-10-20 21:51:54 UTC  

that

2018-10-20 21:52:03 UTC  

AAA games go for safe, which creates boring duplicates

2018-10-20 21:52:12 UTC  

fun is not something you can really quantify and calculate and since most AAA studios are under the thumbs of publishers run by bean counters, its a risk

2018-10-20 21:52:16 UTC  

only visuals to "sell" and be like "This is what kids want, go buy it now"

2018-10-20 21:52:28 UTC  

instead they look at whats being sold around them and what sells best and go "copy paste that"

2018-10-20 21:52:36 UTC  

well, fun doesn't come with a manual

people don't know what can be the new "fun" thing

2018-10-20 21:52:47 UTC  

thats the biggest issue in entertainment 😛

2018-10-20 21:52:55 UTC  

in some cases, fun isn't even the goal

2018-10-20 21:53:31 UTC  

i remember watching some dev blogs on Destiny's creation, and they straight up said it was designed around addiction, not fun.

2018-10-20 21:53:46 UTC  

in their mind addicting == fun, but that is far from the case

2018-10-20 21:54:04 UTC  

thats actually one of the 8 categories of fun

2018-10-20 21:54:06 UTC  

Engagement is a huge thing nowdays

2018-10-20 21:54:12 UTC  

Partly because of the huge budgets

2018-10-20 21:54:13 UTC  

i did not have fun most of the time playing that game.

2018-10-20 21:54:13 UTC  

just google 8 types of fun

2018-10-20 21:54:22 UTC  

@Timcast Google asked who I was voting for in some survey. I told them Democrat

2018-10-20 21:54:30 UTC  

(I'm voting down ticket Republican)

2018-10-20 21:54:39 UTC  

It's not proof. Just a fun coincidence

2018-10-20 21:54:55 UTC  

@Dr.Wol go into a casino and look at those addicted.

2018-10-20 21:55:02 UTC  

there were 8 types of fun thought up
Sensation. Game as sense-pleasure. Evoking of emotions in the player. ...
Fantasy. Game as make-believe.
Narrative. Game as unfolding story.
Challenge. Game as obstacle course.
Fellowship. Game as social framework.
Discovery. Game as uncharted territory.
Expression. Game as soap box.
Submission. Game as mindless pastime.

2018-10-20 21:55:27 UTC  

and yes, addiction is also a method for games

2018-10-20 21:55:32 UTC  

mobile games do this a lot

2018-10-20 21:55:36 UTC  

when they give you a daily limit to play

2018-10-20 21:55:37 UTC  

and they are often not fun

2018-10-20 21:55:57 UTC  

with the daily limit, people can't get their "hit" as much as they want

2018-10-20 21:56:03 UTC  

and they keep wanting that hit more the next day

2018-10-20 21:56:11 UTC  

they can't play themselves into exhaustion

2018-10-20 21:56:13 UTC  

My ordeal is that I honestly like high-end graphics and big worlds

2018-10-20 21:56:28 UTC  

Discovery. Game as uncharted territory. 😉

2018-10-20 21:56:30 UTC  

big worlds

2018-10-20 21:56:30 UTC  

Hence, my mission is to make that stuff cheaper

2018-10-20 21:57:01 UTC  

@velvitonator i'm in a similar boat. although less graphics. which is why i like ubisoft games, despite me fully admitting their games are very very very similar these days,

2018-10-20 21:58:21 UTC  

the only way to make stuff cheaper is really to support smaller studios where you can