Message from @velvitonator

Discord ID: 503324095895830528


2018-10-20 21:46:29 UTC  

and can only hurt your sales

2018-10-20 21:46:51 UTC  

I think people don't know how to react to demos anymore

2018-10-20 21:46:58 UTC  

That's been replaced by early access, TBH

2018-10-20 21:47:00 UTC  

betas are treated like demos

2018-10-20 21:47:00 UTC  

Thats why modern games are all just lacking

theres no drive to make a good game, theres a drive to sell games

2018-10-20 21:47:25 UTC  

I don't disagree, but it is a rock and a hard place

2018-10-20 21:47:39 UTC  

If they don't sell they can't be made

2018-10-20 21:47:49 UTC  

I can pull rank on this 😛 i graduated my college on IT specialised in game development

2018-10-20 21:48:16 UTC  

heres what generally happens

2018-10-20 21:48:21 UTC  

"Gameplay" is developed in Game Jams

2018-10-20 21:48:29 UTC  

if theres some good niche for gameplay

2018-10-20 21:48:37 UTC  

some bigger studio picks it up and makes a game around it, and gets funding etc

2018-10-20 21:48:48 UTC  

or indies do it themselves

2018-10-20 21:48:57 UTC  

Some studios do that

2018-10-20 21:49:10 UTC  

ive always worked with "proof of concept" but im not sure we talking about the same thing here

2018-10-20 21:49:13 UTC  

Sunset Overdrive came about that way, but Spider-Man did not

2018-10-20 21:49:17 UTC  

but Game Jams aren't designed around games that take 7-8 or more hours to play

So although you can have a fun game for a while, most don't work in long playing

2018-10-20 21:49:40 UTC  

Game jams are centered around creating 5 minute funzies games

2018-10-20 21:50:00 UTC  

Typically, yes

2018-10-20 21:50:10 UTC  

then ofc theres the big cheese studios like EA who just buy up prominent small studios, and milk their cool new hip franchise

2018-10-20 21:50:15 UTC  

It's the "30 seconds of fun"

2018-10-20 21:50:21 UTC  

yes

2018-10-20 21:50:36 UTC  

but 30 seconds of fun doesn't translate well in full games, hence theres not many "development" for fun gameplay

2018-10-20 21:50:40 UTC  

People sometimes forget the part where you have to duplicate that for 20 hours

2018-10-20 21:50:51 UTC  

halo 2's design was "take the 30 seconds of fun from halo 1, and copy paste it"

2018-10-20 21:50:58 UTC  

for a whole level

2018-10-20 21:51:02 UTC  

yes

2018-10-20 21:51:09 UTC  

TBH, I'd say part of the problem is that studios _don't_ really do that anymore

2018-10-20 21:51:15 UTC  

but thats most of those franchise milking products

2018-10-20 21:51:15 UTC  

Not the AAA guys, anyway

2018-10-20 21:51:23 UTC  

The talk there is usually about "set pieces"

2018-10-20 21:51:23 UTC  

thats not "safe"

2018-10-20 21:51:54 UTC  

that

2018-10-20 21:52:03 UTC  

AAA games go for safe, which creates boring duplicates

2018-10-20 21:52:12 UTC  

fun is not something you can really quantify and calculate and since most AAA studios are under the thumbs of publishers run by bean counters, its a risk

2018-10-20 21:52:16 UTC  

only visuals to "sell" and be like "This is what kids want, go buy it now"

2018-10-20 21:52:28 UTC  

instead they look at whats being sold around them and what sells best and go "copy paste that"

2018-10-20 21:52:36 UTC  

well, fun doesn't come with a manual

people don't know what can be the new "fun" thing

2018-10-20 21:52:47 UTC  

thats the biggest issue in entertainment 😛

2018-10-20 21:52:55 UTC  

in some cases, fun isn't even the goal

2018-10-20 21:53:31 UTC  

i remember watching some dev blogs on Destiny's creation, and they straight up said it was designed around addiction, not fun.