Message from @velvitonator
Discord ID: 503323382864150538
I know they are going to have good gameplay
idk ive never seen what hes doing before
and this is where Final Fantasy fell apart, every game after 9 is different.
cant really say much about it either since its behind closed doors stuff of the studio
I'd quibble with the breakdown past visuals, but to there it sounds about right
it depends on the company, most push for visuals cuz you can sell visuals in trailers
you can't sell fun gameplay in a trailer
theyre developing their own pipeline so yea
Well, it's also not all "visuals"
commercial is ALL about visuals
A lot of animation is intimately tied to gameplay
you wouldn't need to sell a game on the trailer if you brought back demos
Though in practice cinematics are still disproportionately expensive
but demos don't net you pre-orders
yeah but if you did that, you'd have to actually make fun games 😉
and can only hurt your sales
I think people don't know how to react to demos anymore
That's been replaced by early access, TBH
betas are treated like demos
Thats why modern games are all just lacking
theres no drive to make a good game, theres a drive to sell games
If they don't sell they can't be made
I can pull rank on this 😛 i graduated my college on IT specialised in game development
heres what generally happens
"Gameplay" is developed in Game Jams
if theres some good niche for gameplay
some bigger studio picks it up and makes a game around it, and gets funding etc
or indies do it themselves
Some studios do that
ive always worked with "proof of concept" but im not sure we talking about the same thing here
Sunset Overdrive came about that way, but Spider-Man did not
but Game Jams aren't designed around games that take 7-8 or more hours to play
So although you can have a fun game for a while, most don't work in long playing
Game jams are centered around creating 5 minute funzies games
Typically, yes
then ofc theres the big cheese studios like EA who just buy up prominent small studios, and milk their cool new hip franchise
It's the "30 seconds of fun"
yes
but 30 seconds of fun doesn't translate well in full games, hence theres not many "development" for fun gameplay
People sometimes forget the part where you have to duplicate that for 20 hours
halo 2's design was "take the 30 seconds of fun from halo 1, and copy paste it"
for a whole level