Message from @velvitonator

Discord ID: 503320785486872596


2018-10-20 21:34:50 UTC  

and high end graphics make production expensive.

2018-10-20 21:34:54 UTC  

how much of a AAA's budget ends up being put into graphics and ads?

2018-10-20 21:35:01 UTC  

tbh

2018-10-20 21:35:12 UTC  

graphics are nice but don't make a game fun

2018-10-20 21:35:18 UTC  

or interesting

2018-10-20 21:35:18 UTC  

I think the rule of thumb is that about half the budget goes to marketing

2018-10-20 21:35:30 UTC  

But that's also because when you try to do less you sink

2018-10-20 21:35:35 UTC  

and I wonder who is at fault for that *looks at gaming journalists who talked about the graphics of games before social justice became the new meme*

2018-10-20 21:35:37 UTC  

but AAA goes for graphics way too often

2018-10-20 21:35:40 UTC  

(broadly speaking)

2018-10-20 21:35:53 UTC  

AAA goes for graphics because you can't sell gameplay on commercials

2018-10-20 21:36:03 UTC  

Graphics itself isn't expensive per se

2018-10-20 21:36:08 UTC  

it is

2018-10-20 21:36:09 UTC  

you kidding?

2018-10-20 21:36:20 UTC  

graphics is one of the more expensive parts next to marketing

2018-10-20 21:36:27 UTC  

the man hours involved in that is ridiculous

2018-10-20 21:36:34 UTC  

in the last decade or so it hasnt been about raw improvements but rather software related improvements e.g. texture shader techniques etc etc instead of raw increase in polygons as it used to go

2018-10-20 21:36:36 UTC  

High-res texture and models, and the tech to render them efficiently, are pretty well-known

2018-10-20 21:36:43 UTC  

It's just too much is done manually

2018-10-20 21:36:59 UTC  

or maybe less then a decade really

2018-10-20 21:37:06 UTC  

Although that's changing some, e.g. textures are often built with Substance these days

2018-10-20 21:37:21 UTC  

Which procedurally generates PBR-grade textures

2018-10-20 21:37:27 UTC  

Animations are still really manual

2018-10-20 21:37:35 UTC  

As is modeling

2018-10-20 21:37:45 UTC  

thats cuz you can't really generalise those things

2018-10-20 21:38:02 UTC  

I think you could do a lot more than is currently done

2018-10-20 21:38:04 UTC  

motion detection can help

2018-10-20 21:38:14 UTC  

but animating manually is hell

2018-10-20 21:38:14 UTC  

A lot of the animator's/modeler's time is not really spent on the unique flavor

2018-10-20 21:38:14 UTC  

motion detection only helps for humanoid actions

2018-10-20 21:38:27 UTC  

this is some what related, and just an interesting video https://www.youtube.com/watch?v=Eg1oOiAEDaE

2018-10-20 21:38:28 UTC  

well yeah

2018-10-20 21:38:35 UTC  

It's mostly the rote work

2018-10-20 21:38:57 UTC  

And then you have motion capture and voice acting.

2018-10-20 21:39:02 UTC  

Motion Detection = motion capture?

2018-10-20 21:39:11 UTC  

voice acting is easy

2018-10-20 21:39:13 UTC  

yea motion capture is waht i meant

2018-10-20 21:39:24 UTC  

Mo-cap also has a lot of manual effort

2018-10-20 21:39:49 UTC  

yes but it cuts time extremely cuz you can create natural movement

2018-10-20 21:39:52 UTC  

sure but it can help in getting more natural movements

2018-10-20 21:40:03 UTC  

Easy