Message from @velvitonator

Discord ID: 503328830526849034


2018-10-20 22:03:15 UTC  

"let me roll around, record the boss's steps, and find that one built in flaw in his rotation" - The game

2018-10-20 22:03:36 UTC  

isn't that like old games like mega man?

2018-10-20 22:03:40 UTC  

Dirty secret: that's every enemy in video games

2018-10-20 22:03:49 UTC  

thats where you're wrong kiddo

2018-10-20 22:03:50 UTC  

😛

2018-10-20 22:04:05 UTC  

i dont have time for dark souls lol

2018-10-20 22:05:53 UTC  

naw but Dark souls really has that level of "at second 17 until second 20 of the boss's 30 second rotation is the only point where you can attack without getting hit"

2018-10-20 22:06:31 UTC  

sounds like you haven't played dark souls

bosses are not that scripted

2018-10-20 22:06:32 UTC  

and any other move kills you instantly

2018-10-20 22:06:44 UTC  

I have, and they really are 😛

2018-10-20 22:06:55 UTC  

i'm hyperbolic ofc, but its the gist of it

2018-10-20 22:07:13 UTC  

that is grossly hyperbolic

2018-10-20 22:07:33 UTC  

its not that hyperbolic

2018-10-20 22:08:04 UTC  

and at various health levels they change fight rotations/mechanics

2018-10-20 22:08:08 UTC  

a better complaint you could make is getting 4 phantoms to latch onto the bosses face while you smack it in the ass for 2 minutes before it's dead

2018-10-20 22:08:18 UTC  

dark souls isn't perfect

2018-10-20 22:08:24 UTC  

Yeah, they're not that scripted

2018-10-20 22:08:32 UTC  

You have to learn its weaknesses relative to your build

2018-10-20 22:08:35 UTC  

but those criticism are just ignorant

2018-10-20 22:08:48 UTC  

And how you deal with a particular move on the boss can vary a lot on your gear and spec

2018-10-20 22:09:04 UTC  

For some, it's better to dodge

2018-10-20 22:09:14 UTC  

For others, it's better to take the damage

2018-10-20 22:09:27 UTC  

hell, even DS2 had the thing where with the right setup you could just almost oneshot most bosses with some spells

2018-10-20 22:09:31 UTC  

For still others, maybe you dodge in a particular direction

2018-10-20 22:09:53 UTC  

You also only have to repeat when you're doing badly

2018-10-20 22:10:24 UTC  

but I have yet to see any other game do bosses consistently as good as dark souls

2018-10-20 22:11:06 UTC  

theres that dark souls copy game, Lords of the Fallen

2018-10-20 22:11:25 UTC  

If you're doing well against a new boss, you're likely figuring out how it works

2018-10-20 22:12:20 UTC  

didn't everyone hate lords of the fallen?

find me a game that does bosses better than dark souls

2018-10-20 22:12:36 UTC  

I think it was generally thought of as a satisfactory tide-over

2018-10-20 22:12:40 UTC  

Wonderful 101

2018-10-20 22:12:57 UTC  

You'd probably have ot restrict that to RPGs

2018-10-20 22:13:09 UTC  

I have fond memories of e.g. Metroid Prime bosses

2018-10-20 22:13:19 UTC  

>Platinum Games

not even fair

2018-10-20 22:13:20 UTC  

But the necessary principles there are really different

2018-10-20 22:14:16 UTC  

still, the same things that you could criticize dark souls bosses for could also be applied to games like Metal Gear Rising

2018-10-20 22:14:39 UTC  

Enemy design generally

2018-10-20 22:14:56 UTC  

Lords of the Fall was legit what i said though, and due to its similarities to dark souls i generalise any such games the same,

Its about just dodging around until you understand the boss's standard pattern and then just attack during that 1 build in flaw

2018-10-20 22:14:57 UTC  

Most enemies are always designed with deliberate spaces for them to be vulnerable to the player

2018-10-20 22:15:25 UTC  

You can also do the inverse

2018-10-20 22:15:31 UTC  

Attack until it's dangerous