Message from @velvitonator

Discord ID: 503321364380516352


2018-10-20 21:36:36 UTC  

High-res texture and models, and the tech to render them efficiently, are pretty well-known

2018-10-20 21:36:43 UTC  

It's just too much is done manually

2018-10-20 21:36:59 UTC  

or maybe less then a decade really

2018-10-20 21:37:06 UTC  

Although that's changing some, e.g. textures are often built with Substance these days

2018-10-20 21:37:21 UTC  

Which procedurally generates PBR-grade textures

2018-10-20 21:37:27 UTC  

Animations are still really manual

2018-10-20 21:37:35 UTC  

As is modeling

2018-10-20 21:37:45 UTC  

thats cuz you can't really generalise those things

2018-10-20 21:38:02 UTC  

I think you could do a lot more than is currently done

2018-10-20 21:38:04 UTC  

motion detection can help

2018-10-20 21:38:14 UTC  

but animating manually is hell

2018-10-20 21:38:14 UTC  

A lot of the animator's/modeler's time is not really spent on the unique flavor

2018-10-20 21:38:14 UTC  

motion detection only helps for humanoid actions

2018-10-20 21:38:27 UTC  

this is some what related, and just an interesting video https://www.youtube.com/watch?v=Eg1oOiAEDaE

2018-10-20 21:38:28 UTC  

well yeah

2018-10-20 21:38:35 UTC  

It's mostly the rote work

2018-10-20 21:38:57 UTC  

And then you have motion capture and voice acting.

2018-10-20 21:39:02 UTC  

Motion Detection = motion capture?

2018-10-20 21:39:11 UTC  

voice acting is easy

2018-10-20 21:39:13 UTC  

yea motion capture is waht i meant

2018-10-20 21:39:24 UTC  

Mo-cap also has a lot of manual effort

2018-10-20 21:39:49 UTC  

yes but it cuts time extremely cuz you can create natural movement

2018-10-20 21:39:52 UTC  

sure but it can help in getting more natural movements

2018-10-20 21:40:03 UTC  

Easy

2018-10-20 21:40:03 UTC  

Capture quality is usually too shitty, so a high-level animator will usually spend quite a bit of time cleaning them up to be useful

2018-10-20 21:40:04 UTC  

if thats what ur aiming for

2018-10-20 21:40:10 UTC  

but you still gotta pay thoe people.

2018-10-20 21:40:12 UTC  

those*

2018-10-20 21:40:12 UTC  

idk if it cuts time, but it does allow for much more human feel

2018-10-20 21:40:23 UTC  

well i mean in comparison

2018-10-20 21:40:26 UTC  

Yeah, my impression is the motivation is more the quality over the cost

2018-10-20 21:40:34 UTC  

if someone has to animate a "natural" walk vs one you recorded through motion capture

2018-10-20 21:40:54 UTC  

there are techniques

2018-10-20 21:41:10 UTC  

but this goes back to the point, too much focused on graphics. you could cut most AAA budgets in half, tell them that is coming out of your graphics budget, and end up with a better game

2018-10-20 21:41:18 UTC  

I've seen some animators crank out really nice stuff fairly quickly, though

2018-10-20 21:41:25 UTC  

like i said, graphics is what they sell games on

2018-10-20 21:41:43 UTC  

if u know what ur doing and have the models set up well you can animate really fast

2018-10-20 21:41:53 UTC  

you can't translate gameplay quality / fun into a 1 minute video

2018-10-20 21:42:06 UTC  

Yeah, there are a lot of...interesting incentives around that

2018-10-20 21:42:08 UTC  

For example

2018-10-20 21:42:11 UTC  

The suits holding the purse?