Message from @velvitonator
Discord ID: 503322400809811978
idk if it cuts time, but it does allow for much more human feel
well i mean in comparison
Yeah, my impression is the motivation is more the quality over the cost
if someone has to animate a "natural" walk vs one you recorded through motion capture
there are techniques
but this goes back to the point, too much focused on graphics. you could cut most AAA budgets in half, tell them that is coming out of your graphics budget, and end up with a better game
I've seen some animators crank out really nice stuff fairly quickly, though
like i said, graphics is what they sell games on
if u know what ur doing and have the models set up well you can animate really fast
you can't translate gameplay quality / fun into a 1 minute video
Yeah, there are a lot of...interesting incentives around that
For example
The suits holding the purse?
Usually not players
Normally they watch someone else play
So visuals go a long way to persuading them to keep paying the studio
Also, budgets could likely not go down by as much as half
Maybe 20%
my best buddy is currently creating a new pipeline method for facial animations
its just about making the sale,
And you can't go "wow this gameplay is so much fun" without letting the supposed buyer experience it
@tritrium Is this the vertex streaming stuff or the traditional skinned way?
This is why Nintendo has always gotten my money
50% Marketing
30% visuals (animation/graphics/textures)
15% gameplay
4% Testing if you can play the game under ideal circumstances (aka, the user knows what to do)
1% bug removal
I know they are going to have good gameplay
idk ive never seen what hes doing before
and this is where Final Fantasy fell apart, every game after 9 is different.
cant really say much about it either since its behind closed doors stuff of the studio
I'd quibble with the breakdown past visuals, but to there it sounds about right
it depends on the company, most push for visuals cuz you can sell visuals in trailers
you can't sell fun gameplay in a trailer
theyre developing their own pipeline so yea
Well, it's also not all "visuals"
commercial is ALL about visuals
A lot of animation is intimately tied to gameplay
you wouldn't need to sell a game on the trailer if you brought back demos
Though in practice cinematics are still disproportionately expensive
but demos don't net you pre-orders
yeah but if you did that, you'd have to actually make fun games 😉
and can only hurt your sales
I think people don't know how to react to demos anymore