gymnasium_games

Discord ID: 669679112683651082


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2020-01-29 16:11:41 UTC

A lot

2020-01-29 18:25:28 UTC

Reminds me of the Watch_Dogs incident.

2020-01-29 18:48:53 UTC

OK, guys, I need some help


I've designed a board game for children as part of my vocational training a few years ago. I'm trying to redo it, and I'm looking for input on how to make a balanced progression system.

The game is simple; you roll a die and progress on the board from start to finish. However, the twist is that the game is math oriented. The board should contain fields of four shapes (square, circle, equlateral triangle, astroid/star) and four colours (red, yellow, green, blue). The die is the D12, and has faces representing the four shapes, the four colours, and the numbers 1-4. Rolling a number progresses you the number of fields, while rolling a shape or colour progresses you to the next field of the same shape or colour.
Basically, you're teaching kids about maths, and accepting unfairness and defeat at the same time.

The thing is, how does one make progression balanced and varied? It probably should not have huge leaps (for example a roll of triangle or yellow should get you a maximum progress of about six), it should have a balanced set (that is, the numbers of individual shapes and colours do not differ much, or preferably at all) and it should not be too monotonous (like half the squares being yellow).

A related question is whether there exists a way to simulate gameplay (basically playtesting it with a computer). Easier to fix potential problems on a computer than an already printed board.

2020-01-29 18:57:45 UTC

no

2020-01-29 18:58:35 UTC

yeah, like I suspected, the internet becomes shit when you actually need it

2020-01-29 18:59:24 UTC

and stupidly powerful when you dont

2020-01-29 18:59:53 UTC

I guess it'll just be unbalanced then

2020-01-29 19:00:20 UTC

it's not like kids know, but I will, and I will forever blame you faggots

2020-01-29 19:02:15 UTC

I mean, I don't really know how that will teach kids about maths

2020-01-29 19:02:37 UTC

they learn shapes, colours, and numbers

2020-01-29 19:02:42 UTC

Ok

2020-01-29 19:02:43 UTC

this is for preschool

2020-01-29 19:02:51 UTC

Ah, aight

2020-01-29 19:03:09 UTC

yeah, KYS too, fag

2020-01-29 19:03:09 UTC

I think a dice beyond 6 numbers is too complicated for kids

2020-01-29 19:03:18 UTC

but maybe I'm wrong

2020-01-29 19:03:19 UTC

it only has four numbers

2020-01-29 19:03:33 UTC

but 12 distinctions

2020-01-29 19:03:36 UTC

the remaining eight sides are shape/colour

2020-01-29 19:04:24 UTC

The problem is I don't see how one can make a game based on entirely randomized factors more "balanced"

2020-01-29 19:04:50 UTC

well, balanced in the sense that no roll can throw you halfway across the board

2020-01-29 19:05:23 UTC

Can you give a description of the board?

2020-01-29 19:05:45 UTC

well, that's the thing, i don't know yet

2020-01-29 19:05:58 UTC

I understand that it's divided into different sections represented by different shapes with different colors

2020-01-29 19:06:00 UTC

i need a sequence for the fields

2020-01-29 19:06:05 UTC

Ah, ok

2020-01-29 19:06:40 UTC

like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless

2020-01-29 19:07:29 UTC

Do it kinda like a combination of Monopoly and CandyLand

2020-01-29 19:07:52 UTC

like:
1, 2, 3, Red, 4, 5, 6, Blue, etc

2020-01-29 19:08:18 UTC

no, the fields aren't numbered

2020-01-29 19:09:08 UTC

So something like : red square, blue circle, green star, etc.

2020-01-29 19:09:15 UTC

yes

2020-01-29 19:10:30 UTC

technically three different rolls can put you on the same field

2020-01-29 19:11:28 UTC

probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)

2020-01-29 19:12:59 UTC

I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)

why dont you just make a sketch or just code an ez program to help you with testing?

2020-01-29 19:18:19 UTC

yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am

2020-01-29 19:18:53 UTC

aezakmi

there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.

2020-01-29 19:20:54 UTC

see, I don't know what you're talking about, and that is the main obstacle here

2020-01-29 19:22:02 UTC

> elaborate more on your "progression system" because from what I can tell there is none

picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field

2020-01-29 19:22:37 UTC

it's not exactly an open-world MMORPG

does all the different variants count on the "line"? i.e. are they unique or duplicatable.

2020-01-29 19:26:14 UTC

that's the thing, there are 16 possible fields (four colours ร— four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)

2020-01-29 19:26:51 UTC

which makes each variant appear 2-3 times

2020-01-29 19:27:57 UTC

and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones

2020-01-29 19:28:10 UTC

but not extremely so

2020-01-29 19:28:49 UTC

actually, I may just increase that to 64 fields (+start)

2020-01-29 19:29:31 UTC

although, that would depend on what the actual average roll is for this thing

heh I know how to make em suffer ๐Ÿ˜‰ instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.

2020-01-29 19:34:21 UTC

4D CHESS

2020-01-29 19:35:03 UTC

like, you'd have thought a channel of gamers would have at least one guy who knows this shit really well.

2020-01-29 19:35:48 UTC

admittedly, board games and videogaes are different breeds

yes because the problem imo with ya thing is that the progression is like wtf? so you get a d12 toss it, get a shape then go to that shape?

2020-01-29 19:35:55 UTC

much like whites and abbos

2020-01-29 19:36:03 UTC

yes

2020-01-29 19:36:10 UTC

it's that fucking simple, because kids

make it so that if you get four triangels you win or if you get X of same attribute you win

2020-01-29 19:37:56 UTC

well, in order for that to work the most the board can be long is 12 fields, plus it doesn't account for the final field

2020-01-29 19:38:22 UTC

no, it's a one field displacement, don't be so cruel

2020-01-29 19:38:44 UTC

anyway, real gamers just started their shit

2020-01-29 19:40:51 UTC

I'm guessing at least someone here can at least put me into contact with someone who actually designs board games and may be willing to help

2020-01-29 23:03:44 UTC

The Ark Dev Kit had a huge 30 gig update yesterday, so I had to unistall UE4. Now I can't even retarget animations to this dino<:why:462286147473637407>

https://cdn.discordapp.com/attachments/669679112683651082/672215327131697163/Screenshot_590.png

2020-01-30 01:32:19 UTC

Ark devs can go fuck themselves for being one of the shittiest coders in gaming

2020-01-30 02:10:57 UTC

what they did with Atlas is unforgivable

2020-01-30 02:42:08 UTC

on god though

2020-01-30 02:43:10 UTC

I'm trying to stay positive about genesis but my hopes aren't high

2020-01-30 03:22:07 UTC

have they even optimised ark yet or do you still get like 10 fps?

2020-01-30 09:15:46 UTC

ark devs are just shitty people as well

2020-01-30 10:50:48 UTC

Iโ€™m glad you could bake it uther

2020-01-30 13:48:50 UTC

Continuing my gamedeving from yesterday:

So I experimented with the distribution of the sequence of progression, and I found a nice pattern that is balanced in distribution (exactly three of every colour/shape combination). I shuffled it around and the average progression if you constantly roll the same thing is equal to four (4) for all of the non-numerical rolls, which essentially means I invented a game where the die is a D12 with unique faces 1-4 and eight faces that are *on average* going to be 4 (the only valid moves are 1, 2, 3, 4, 5, and 7). This feels really imbalanced, in that it basically removes really good rolls (sevens are very rare). However, I kinda like this.

On reddit, someone suggested that I program some tabletop simulator thingy, but I'm not a computer linguist, so that's a nope, but if anyone wants to try to do it, tell me about it. Another suggestion was tabletopia.

2020-01-30 13:51:13 UTC

Correction, 6 is also a valid move, I overlooked the colours (getting the same colour as you're standing on is either a 2 or a 6).

learn to code, woman; you can do it! <:smugon:512048583806025739>

2020-01-30 14:57:55 UTC

I REFUSE

2020-01-30 14:58:12 UTC

Doing good @Goddess Tyche

2020-01-30 16:29:24 UTC

all tabletop simulator is a physics engine

2020-01-30 16:29:29 UTC

you dont code anything

2020-01-30 16:30:15 UTC

you leave my TTS out of this

2020-01-30 17:03:58 UTC

https://cdn.discordapp.com/attachments/669679112683651082/672487177371910153/ZFqKi6waFLlKqBEu0UWD_rOmCD5PGzKlDoslkoUkiKwHMe-u6wwmah6IJE_f_m2y2A9O8HdCOlDos872-c-fcrop64104650000f.png

Become the general of the minutemen just to wage jihad against the raiders and gunners in a more official capacity

https://cdn.discordapp.com/attachments/669679112683651082/672510550932193321/20200130133017_1.jpg

@darkmage0707077 malware by another name

2020-01-30 19:07:58 UTC

No, no, no other name required. It's just malware.

2020-01-30 19:08:19 UTC

But old-school funny kind.

2020-01-30 21:28:37 UTC
2020-01-30 23:11:11 UTC

I know every warcraft 3 meme

2020-01-30 23:11:15 UTC

there is to know

2020-01-30 23:13:10 UTC

๐Ÿ‘Œ

2020-01-30 23:13:28 UTC

the biggest one is the refunded edition

2020-01-30 23:13:51 UTC

That's a perfect meme

2020-01-31 00:17:09 UTC

they can ligma balls for going EGS exclusive

2020-01-31 00:17:18 UTC

it's always the fag devs that do

4,483 total messages. Viewing 100 per page.
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