Message from @Goddess Tyche

Discord ID: 672156882756173834


2020-01-29 19:03:09 UTC  

yeah, KYS too, fag

2020-01-29 19:03:09 UTC  

I think a dice beyond 6 numbers is too complicated for kids

2020-01-29 19:03:18 UTC  

but maybe I'm wrong

2020-01-29 19:03:19 UTC  

it only has four numbers

2020-01-29 19:03:33 UTC  

but 12 distinctions

2020-01-29 19:03:36 UTC  

the remaining eight sides are shape/colour

2020-01-29 19:04:24 UTC  

The problem is I don't see how one can make a game based on entirely randomized factors more "balanced"

2020-01-29 19:04:50 UTC  

well, balanced in the sense that no roll can throw you halfway across the board

2020-01-29 19:05:23 UTC  

Can you give a description of the board?

2020-01-29 19:05:45 UTC  

well, that's the thing, i don't know yet

2020-01-29 19:05:58 UTC  

I understand that it's divided into different sections represented by different shapes with different colors

2020-01-29 19:06:00 UTC  

i need a sequence for the fields

2020-01-29 19:06:05 UTC  

Ah, ok

2020-01-29 19:06:40 UTC  

like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless

2020-01-29 19:07:29 UTC  

Do it kinda like a combination of Monopoly and CandyLand

2020-01-29 19:07:52 UTC  

like:
1, 2, 3, Red, 4, 5, 6, Blue, etc

2020-01-29 19:08:18 UTC  

no, the fields aren't numbered

2020-01-29 19:09:08 UTC  

So something like : red square, blue circle, green star, etc.

2020-01-29 19:09:15 UTC  

yes

2020-01-29 19:10:30 UTC  

technically three different rolls can put you on the same field

2020-01-29 19:11:28 UTC  

probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)

2020-01-29 19:12:59 UTC  

I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)

why dont you just make a sketch or just code an ez program to help you with testing?

2020-01-29 19:18:19 UTC  

yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am

2020-01-29 19:18:53 UTC  

aezakmi

there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.

2020-01-29 19:20:54 UTC  

see, I don't know what you're talking about, and that is the main obstacle here

2020-01-29 19:22:02 UTC  

> elaborate more on your "progression system" because from what I can tell there is none

picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field

2020-01-29 19:22:37 UTC  

it's not exactly an open-world MMORPG

does all the different variants count on the "line"? i.e. are they unique or duplicatable.

2020-01-29 19:26:14 UTC  

that's the thing, there are 16 possible fields (four colours × four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)

2020-01-29 19:26:51 UTC  

which makes each variant appear 2-3 times

2020-01-29 19:27:57 UTC  

and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones

2020-01-29 19:28:10 UTC  

but not extremely so

2020-01-29 19:28:49 UTC  

actually, I may just increase that to 64 fields (+start)

2020-01-29 19:29:31 UTC  

although, that would depend on what the actual average roll is for this thing

heh I know how to make em suffer 😉 instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.

2020-01-29 19:34:21 UTC  

4D CHESS

2020-01-29 19:35:03 UTC  

like, you'd have thought a channel of gamers would have at least one guy who knows this shit really well.

2020-01-29 19:35:48 UTC  

admittedly, board games and videogaes are different breeds

yes because the problem imo with ya thing is that the progression is like wtf? so you get a d12 toss it, get a shape then go to that shape?