Message from @Goddess Tyche

Discord ID: 672155440569647104


2020-01-29 18:58:35 UTC  

yeah, like I suspected, the internet becomes shit when you actually need it

2020-01-29 18:59:24 UTC  

and stupidly powerful when you dont

2020-01-29 18:59:53 UTC  

I guess it'll just be unbalanced then

2020-01-29 19:00:20 UTC  

it's not like kids know, but I will, and I will forever blame you faggots

2020-01-29 19:02:15 UTC  

I mean, I don't really know how that will teach kids about maths

2020-01-29 19:02:37 UTC  

they learn shapes, colours, and numbers

2020-01-29 19:02:42 UTC  

Ok

2020-01-29 19:02:43 UTC  

this is for preschool

2020-01-29 19:02:51 UTC  

Ah, aight

women should solve their problems on their own

<:smugon:512048583806025739>

2020-01-29 19:03:09 UTC  

yeah, KYS too, fag

2020-01-29 19:03:09 UTC  

I think a dice beyond 6 numbers is too complicated for kids

2020-01-29 19:03:18 UTC  

but maybe I'm wrong

2020-01-29 19:03:19 UTC  

it only has four numbers

2020-01-29 19:03:33 UTC  

but 12 distinctions

2020-01-29 19:03:36 UTC  

the remaining eight sides are shape/colour

2020-01-29 19:04:24 UTC  

The problem is I don't see how one can make a game based on entirely randomized factors more "balanced"

2020-01-29 19:04:50 UTC  

well, balanced in the sense that no roll can throw you halfway across the board

2020-01-29 19:05:23 UTC  

Can you give a description of the board?

2020-01-29 19:05:45 UTC  

well, that's the thing, i don't know yet

2020-01-29 19:05:58 UTC  

I understand that it's divided into different sections represented by different shapes with different colors

2020-01-29 19:06:00 UTC  

i need a sequence for the fields

2020-01-29 19:06:05 UTC  

Ah, ok

2020-01-29 19:06:40 UTC  

like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless

2020-01-29 19:07:29 UTC  

Do it kinda like a combination of Monopoly and CandyLand

2020-01-29 19:07:52 UTC  

like:
1, 2, 3, Red, 4, 5, 6, Blue, etc

2020-01-29 19:08:18 UTC  

no, the fields aren't numbered

2020-01-29 19:09:08 UTC  

So something like : red square, blue circle, green star, etc.

2020-01-29 19:09:15 UTC  

yes

2020-01-29 19:10:30 UTC  

technically three different rolls can put you on the same field

2020-01-29 19:11:28 UTC  

probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)

2020-01-29 19:12:59 UTC  

I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)

why dont you just make a sketch or just code an ez program to help you with testing?

2020-01-29 19:18:19 UTC  

yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am

2020-01-29 19:18:53 UTC  

aezakmi

there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.

2020-01-29 19:20:54 UTC  

see, I don't know what you're talking about, and that is the main obstacle here

2020-01-29 19:22:02 UTC  

> elaborate more on your "progression system" because from what I can tell there is none

picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field

2020-01-29 19:22:37 UTC  

it's not exactly an open-world MMORPG

does all the different variants count on the "line"? i.e. are they unique or duplicatable.