Message from @Goddess Tyche
Discord ID: 672155440569647104
yeah, like I suspected, the internet becomes shit when you actually need it
and stupidly powerful when you dont
I guess it'll just be unbalanced then
it's not like kids know, but I will, and I will forever blame you faggots
I mean, I don't really know how that will teach kids about maths
they learn shapes, colours, and numbers
Ok
this is for preschool
Ah, aight
women should solve their problems on their own
<:smugon:512048583806025739>
yeah, KYS too, fag
I think a dice beyond 6 numbers is too complicated for kids
but maybe I'm wrong
it only has four numbers
but 12 distinctions
the remaining eight sides are shape/colour
The problem is I don't see how one can make a game based on entirely randomized factors more "balanced"
well, balanced in the sense that no roll can throw you halfway across the board
Can you give a description of the board?
I understand that it's divided into different sections represented by different shapes with different colors
i need a sequence for the fields
Ah, ok
like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless
Do it kinda like a combination of Monopoly and CandyLand
like:
1, 2, 3, Red, 4, 5, 6, Blue, etc
no, the fields aren't numbered
So something like : red square, blue circle, green star, etc.
yes
technically three different rolls can put you on the same field
probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)
I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)
why dont you just make a sketch or just code an ez program to help you with testing?
yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am
aezakmi
there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.
see, I don't know what you're talking about, and that is the main obstacle here
> elaborate more on your "progression system" because from what I can tell there is none
picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field
it's not exactly an open-world MMORPG
does all the different variants count on the "line"? i.e. are they unique or duplicatable.