Message from @Goddess Tyche

Discord ID: 672163541255454730


2020-01-29 19:20:54 UTC  

see, I don't know what you're talking about, and that is the main obstacle here

2020-01-29 19:22:02 UTC  

> elaborate more on your "progression system" because from what I can tell there is none

picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field

2020-01-29 19:22:37 UTC  

it's not exactly an open-world MMORPG

does all the different variants count on the "line"? i.e. are they unique or duplicatable.

2020-01-29 19:26:14 UTC  

that's the thing, there are 16 possible fields (four colours × four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)

2020-01-29 19:26:51 UTC  

which makes each variant appear 2-3 times

2020-01-29 19:27:57 UTC  

and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones

2020-01-29 19:28:10 UTC  

but not extremely so

2020-01-29 19:28:49 UTC  

actually, I may just increase that to 64 fields (+start)

2020-01-29 19:29:31 UTC  

although, that would depend on what the actual average roll is for this thing

heh I know how to make em suffer 😉 instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.

2020-01-29 19:34:21 UTC  

4D CHESS

2020-01-29 19:35:03 UTC  

like, you'd have thought a channel of gamers would have at least one guy who knows this shit really well.

2020-01-29 19:35:48 UTC  

admittedly, board games and videogaes are different breeds

yes because the problem imo with ya thing is that the progression is like wtf? so you get a d12 toss it, get a shape then go to that shape?

2020-01-29 19:35:55 UTC  

much like whites and abbos

2020-01-29 19:36:03 UTC  

yes

2020-01-29 19:36:10 UTC  

it's that fucking simple, because kids

make it so that if you get four triangels you win or if you get X of same attribute you win

make the children hate each other

2020-01-29 19:37:56 UTC  

well, in order for that to work the most the board can be long is 12 fields, plus it doesn't account for the final field

if both is one the same place

they go to the start 😉

2020-01-29 19:38:22 UTC  

no, it's a one field displacement, don't be so cruel

if it is a divided dodecagon it wont be

2020-01-29 19:38:44 UTC  

anyway, real gamers just started their shit

2020-01-29 19:40:51 UTC  

I'm guessing at least someone here can at least put me into contact with someone who actually designs board games and may be willing to help

2020-01-29 23:03:44 UTC  

The Ark Dev Kit had a huge 30 gig update yesterday, so I had to unistall UE4. Now I can't even retarget animations to this dino<:why:462286147473637407>

https://cdn.discordapp.com/attachments/669679112683651082/672215327131697163/Screenshot_590.png

2020-01-30 01:32:19 UTC  

Ark devs can go fuck themselves for being one of the shittiest coders in gaming

2020-01-30 02:10:57 UTC  

what they did with Atlas is unforgivable

2020-01-30 02:42:08 UTC  

on god though

2020-01-30 02:43:10 UTC  

I'm trying to stay positive about genesis but my hopes aren't high

2020-01-30 03:22:07 UTC  

have they even optimised ark yet or do you still get like 10 fps?

2020-01-30 09:15:46 UTC  

ark devs are just shitty people as well

2020-01-30 10:50:48 UTC  

I’m glad you could bake it uther

2020-01-30 13:48:50 UTC  

Continuing my gamedeving from yesterday:

So I experimented with the distribution of the sequence of progression, and I found a nice pattern that is balanced in distribution (exactly three of every colour/shape combination). I shuffled it around and the average progression if you constantly roll the same thing is equal to four (4) for all of the non-numerical rolls, which essentially means I invented a game where the die is a D12 with unique faces 1-4 and eight faces that are *on average* going to be 4 (the only valid moves are 1, 2, 3, 4, 5, and 7). This feels really imbalanced, in that it basically removes really good rolls (sevens are very rare). However, I kinda like this.

On reddit, someone suggested that I program some tabletop simulator thingy, but I'm not a computer linguist, so that's a nope, but if anyone wants to try to do it, tell me about it. Another suggestion was tabletopia.

2020-01-30 13:51:13 UTC  

Correction, 6 is also a valid move, I overlooked the colours (getting the same colour as you're standing on is either a 2 or a 6).

learn to code, woman; you can do it! <:smugon:512048583806025739>

2020-01-30 14:57:55 UTC  

I REFUSE

2020-01-30 14:58:12 UTC  

Doing good @Goddess Tyche

2020-01-30 16:29:24 UTC  

all tabletop simulator is a physics engine