Message from @Goddess Tyche
Discord ID: 672163541255454730
see, I don't know what you're talking about, and that is the main obstacle here
> elaborate more on your "progression system" because from what I can tell there is none
picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field
it's not exactly an open-world MMORPG
does all the different variants count on the "line"? i.e. are they unique or duplicatable.
that's the thing, there are 16 possible fields (four colours × four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)
which makes each variant appear 2-3 times
and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones
but not extremely so
actually, I may just increase that to 64 fields (+start)
although, that would depend on what the actual average roll is for this thing
heh I know how to make em suffer 😉 instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.
4D CHESS
like, you'd have thought a channel of gamers would have at least one guy who knows this shit really well.
admittedly, board games and videogaes are different breeds
yes because the problem imo with ya thing is that the progression is like wtf? so you get a d12 toss it, get a shape then go to that shape?
much like whites and abbos
yes
it's that fucking simple, because kids
make it so that if you get four triangels you win or if you get X of same attribute you win
make the children hate each other
well, in order for that to work the most the board can be long is 12 fields, plus it doesn't account for the final field
if both is one the same place
they go to the start 😉
no, it's a one field displacement, don't be so cruel
if it is a divided dodecagon it wont be
anyway, real gamers just started their shit
I'm guessing at least someone here can at least put me into contact with someone who actually designs board games and may be willing to help
The Ark Dev Kit had a huge 30 gig update yesterday, so I had to unistall UE4. Now I can't even retarget animations to this dino<:why:462286147473637407>
Ark devs can go fuck themselves for being one of the shittiest coders in gaming
what they did with Atlas is unforgivable
on god though
I'm trying to stay positive about genesis but my hopes aren't high
have they even optimised ark yet or do you still get like 10 fps?
ark devs are just shitty people as well
I’m glad you could bake it uther
Continuing my gamedeving from yesterday:
So I experimented with the distribution of the sequence of progression, and I found a nice pattern that is balanced in distribution (exactly three of every colour/shape combination). I shuffled it around and the average progression if you constantly roll the same thing is equal to four (4) for all of the non-numerical rolls, which essentially means I invented a game where the die is a D12 with unique faces 1-4 and eight faces that are *on average* going to be 4 (the only valid moves are 1, 2, 3, 4, 5, and 7). This feels really imbalanced, in that it basically removes really good rolls (sevens are very rare). However, I kinda like this.
On reddit, someone suggested that I program some tabletop simulator thingy, but I'm not a computer linguist, so that's a nope, but if anyone wants to try to do it, tell me about it. Another suggestion was tabletopia.
Correction, 6 is also a valid move, I overlooked the colours (getting the same colour as you're standing on is either a 2 or a 6).
learn to code, woman; you can do it! <:smugon:512048583806025739>
I REFUSE
Doing good @Goddess Tyche
all tabletop simulator is a physics engine