Message from @Goddess Tyche
Discord ID: 672161083359887366
like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless
Do it kinda like a combination of Monopoly and CandyLand
like:
1, 2, 3, Red, 4, 5, 6, Blue, etc
no, the fields aren't numbered
So something like : red square, blue circle, green star, etc.
yes
technically three different rolls can put you on the same field
probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)
I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)
why dont you just make a sketch or just code an ez program to help you with testing?
yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am
aezakmi
there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.
see, I don't know what you're talking about, and that is the main obstacle here
> elaborate more on your "progression system" because from what I can tell there is none
picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field
it's not exactly an open-world MMORPG
does all the different variants count on the "line"? i.e. are they unique or duplicatable.
that's the thing, there are 16 possible fields (four colours × four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)
which makes each variant appear 2-3 times
and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones
actually, I may just increase that to 64 fields (+start)
although, that would depend on what the actual average roll is for this thing
heh I know how to make em suffer 😉 instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.
4D CHESS
like, you'd have thought a channel of gamers would have at least one guy who knows this shit really well.
admittedly, board games and videogaes are different breeds
yes because the problem imo with ya thing is that the progression is like wtf? so you get a d12 toss it, get a shape then go to that shape?
much like whites and abbos
yes
it's that fucking simple, because kids
make it so that if you get four triangels you win or if you get X of same attribute you win
make the children hate each other
well, in order for that to work the most the board can be long is 12 fields, plus it doesn't account for the final field
if both is one the same place
they go to the start 😉
no, it's a one field displacement, don't be so cruel
if it is a divided dodecagon it wont be
anyway, real gamers just started their shit
I'm guessing at least someone here can at least put me into contact with someone who actually designs board games and may be willing to help
The Ark Dev Kit had a huge 30 gig update yesterday, so I had to unistall UE4. Now I can't even retarget animations to this dino<:why:462286147473637407>