Message from @Andrew Popa 2.0
Discord ID: 672156294714490895
Ah, aight
women should solve their problems on their own
<:smugon:512048583806025739>
yeah, KYS too, fag
I think a dice beyond 6 numbers is too complicated for kids
but maybe I'm wrong
it only has four numbers
but 12 distinctions
the remaining eight sides are shape/colour
The problem is I don't see how one can make a game based on entirely randomized factors more "balanced"
well, balanced in the sense that no roll can throw you halfway across the board
Can you give a description of the board?
well, that's the thing, i don't know yet
I understand that it's divided into different sections represented by different shapes with different colors
i need a sequence for the fields
Ah, ok
like, with boardgames it's usually a D6 and the fields are identical, but the colour/shape twist makes that useless
Do it kinda like a combination of Monopoly and CandyLand
like:
1, 2, 3, Red, 4, 5, 6, Blue, etc
no, the fields aren't numbered
yes
technically three different rolls can put you on the same field
probably have to go with a displacement rule (you push the opponent a field backwards if you land on them)
I thought about making cards, but that shit gets lost and damaged real easy, and a die makes it not predetermined (while cards like in Monopoly would)
why dont you just make a sketch or just code an ez program to help you with testing?
yeah, just code it, let me open up my code machine and punch in a few codes like the hacker I am
aezakmi
there are already tons of features of such a thing and basically from what i can tell you just need a dice 12. Furthermore, elaborate more on your "progression system" because from what I can tell there is none, and in order to make such "balanced" you'd need to solve ez statistical variants or make combinations of such rules.
see, I don't know what you're talking about, and that is the main obstacle here
> elaborate more on your "progression system" because from what I can tell there is none
picture a series of coloured shapes connected by a line, you "progress" that line with dice rolls until you land on the final field
it's not exactly an open-world MMORPG
does all the different variants count on the "line"? i.e. are they unique or duplicatable.
that's the thing, there are 16 possible fields (four colours × four shapes), and I'm thinking the length of the line is either 32 or 48 (+ starting field)
which makes each variant appear 2-3 times
and, like I said, if any other metric trumps the shape/colour balancing, I'm willing to have more yellow circles than red ones
but not extremely so
actually, I may just increase that to 64 fields (+start)
although, that would depend on what the actual average roll is for this thing
heh I know how to make em suffer 😉 instead of a line make it not an 2^x limit. Starting point middle of the dodecagon and then choose your 16 different shape varients and a specific sequences makes you win.
4D CHESS