Message from @GingaBomber
Discord ID: 449366056365195266
yeah my dad went through similar circumstances about 10 years ago, when i saw he needed to have his abdomen drained i thought to myself..... uh oh
the pain can become so normalized you forget what the baseline is and can think you are recovering
Oh shit, you weren’t kidding
The internet has tainted me so badly that when I see ‘RIP Person’ I just assume it’s bullshit
<:LUL:358048719846899713>
no, I'm not laughing at him
I'm simply posting an image of him
in memoriam
<:LUL:358048719846899713> <:LUL:358048719846899713> <:LUL:358048719846899713>
you know, it amazes me that stuff gets around so quick. his wiki is already updated
You know, I think my best memory of him will be that image of him laughing
Don't forget the edits.
The one with the oversized mouth?
Shit man, he was the one that got me into game dev
And the one who got me out of game dev and into a job in SE, and then plan to go back in game dev in a few years when I am financially stable.
game dev should be a hobby. if you make a reputation, then try making yourself an indy studio
Lol, I was gonna work with a larger company
no, no no no no no no
Then I learnt the reality of it and decided to do proper software
well, unless you like sleeping in a studio and getting fired at the end of the project and rehired later
i followed the same route "maybe i could do game design *does research* maybe i'll just do normal SE and make games as a hobby"
When that didnt work out, I kept in touch with the lead dev who was a really cool guy in general.
Nah I am in your situation, Ill do it as a hobby
don't think i could work for a large game company. too many potential head people, too abstracted from the project, trying to maximize profits
Yeah, kinda why after Tencent bought a majority I got worried
Though after I heard about the other companies so I am less worried
Now I am worried people will stop buying stuff from them now that they think the company already made it big
what? grinding gear?
or riot?
or uh
none, ok
honestly if you want to work in games, imo the most stable option (relatively speaking) is to work in co-development or outsourcing. games get bigger every year and it's a much better choice to work at a place where your employment isn't dependent on how well a game sells, but only the fact that another company needs your company to help make it.
friggin outsourcing
it sucks that games and film are so unstable
the fact that's caught on so much really annoys me
yeah, it's been a thing for years and it's here to stay
luckily on the art side of things, within games and film the outsourcing often goes to western companies since they have the best talent
however really big companies like ubisoft and EA have shanghai studios that they use in addition to outside firms
they own their own outsourcing lmao
it also sucks that if you want to work on AAA games in the US, you are pretty much forced to live in either LA or Seattle. there are very few studios outside of those.