Message from @Tea
Discord ID: 520555185295327232
good
turns out you can't get away with letting kids gamble forever
yeet
2008 was fifa
Tshirt that's actually correct though
traps are niggers
@coattailsandbowties im out of tutorial now
so mobile games didnt exist before 2008
thats what youre telling me?
Thats the thing the game companies took the piss with lootboxes and they did a piss poor job of regulating themselves.
not with this monetization method no
no but the concept of microtransactions as we know them didnt
...................
lol
mobile games sold premium content outright, fifa did gambling premium content
@YeetshirtNinja I mean yeah, chronologically. but in terms of influence I think the first really big mobile MTX heavy game was clash of clans in 2011-2012?
(x) doubt
card packs were an innovation
And then they are going to complain why governments clamp down on them.
LOL
D
X
If we're talking about gambling then Fifa did it first
nah MTX was massive all the way back online @coattailsandbowties
but card packs was FIFA in 2008
can you cite a specific example? like the monetisation models between a game like candy crush and EA games post 2008 are wildly different
mmo's did it before fifa as well in the gaming market iirc
CC only sells extra lives as far as I know, whereas (again, AFAIK) EA p. much created the loot box
yeetshirt
I mean really games like the sims were the first to capitalise on the whole "pay for extra content in the same game" kinda thing, as far as I'm aware. MMOs might have gotten there sooner but I don't know too much about them.
all these people saying you're wrong
which is now in every single one of their games and in most other AAA games
but no my dude
im still the dribbler right
yes
:D
you are
MTX used a different model before card packs, card packs are what's boomed the most in MTX
Tbh most f2p games are better than ea games
csgo is a f2p game now