Message from @StØic
Discord ID: 520557224310079488
whats the difference, other than tangibility, between trading packs and microtransaction lootboxes
seriously
there isnt one
physical vs digital
both have aftermarket values, both are targeted gambling towards minors
i already said that pirate
and they were "addons" back then, not DLC as such. modern DLC is a far cry from old games with addons, and yes newer sims are way worse than early sims for this as well
Monetisation of additional content in games. My understanding is MTX evolved from the downsizing of DLC.
"other than tangibility"
no
tangibility is important
you cant dismiss it
no it isnt
the lootbox MTX, which is what we're talking about, originated with EA
loads of baseball cards are worth nothing
and has nothing to do with DLC
they're physical
oh also the card packs that are physical are guaranteed to have X amount of things before they're opened
The main issue is all the targets for monetisation are killing game franchises
digital can change on the fly
It killed dead space and deus ex to name a few.
the amount of rares printed and distributed between trading card packs doesnt change
@StØic MTG.
oooof BL2 torrent to be done in 5-6 hours
gonna fire that up tonight
the amount of rares in circulation from lootboxes is relative
@coattailsandbowties that's a game that has lootboxes with varying items within?
also no they dont
lootboxes have set rates
Can I just buy a game & not be expected to pay more fucking money
no
those set rates dont gaurantee anything
do something better
@AstroTorch just don't pay for it ¯\_(ツ)_/¯
just like with trading cards
lootboxes have set weights, not rates
God I hate EA, but I love Battlefront 2
you arent gauranteed a rare card
but its got a certain rarity