Message from @R9b1t
Discord ID: 530605090508111912
I didn't know there was a vidya
the same people that did do the Mordheim game is working on a Necromunda game. And the mordheim game did love to throw you ass rolls if you did not take care
haha
as a tt game it's a lot of fun
it's more like urban skirmishes than all out war
and we had a fuckin huge table with all kinds of scenery
it a fun game to play as it faithful to the rules. and GW have been focusing much more of skirmish style TT games this year
40k did get the kill team rules, a squad vs squad where you don't need to use special models so it the ultimate gateway drug for 40k
it was like 15 yrs ago lol
@turtwig you would maybe like malifaux then
what's that?
Small squad based combat, though cards replace dice
gay
cards make everything worse
Standard playing cards and abilities are based on suits ect.
Its the same number generation in a sense.
https://www.youtube.com/watch?v=tRs0Rd0EaCY&t=124s
holy shit those stats
46 str <:chad:431600553806790667>
tabletop huh?
cool
Chess is the greatest tabletop.
game. prove me wrong
Yea i watched it. Tbh im not the biggest fan of matt mercers dm style. I dont mind the rest, but as a dm hes not the strongest.
Least not for dnd. He would be better suited for more story systems like fate, vtm, and call of cthulu
What's your sort of style?
To be honest every system is slightly fidderent. But dnd, to me at least is a balancing of mechanics and story. I have watched interviews with mercer and critical roll. While much of it is decent, he does fudge rolls a hair to often, or not have a mechanics check at all when he really should. It takes away from the more...surprise of the situation.
Critical role as a show has been a bit of a double edged sword for dnd in general.
It gave the game/fandom much needed positive press. But gave a lot of those new players this expectation level that is near unrealistic with a new group.
@Goblin_Slayer_Floki most of the 5e players I've talked really should be playing more rules lite systems since they're more into the story then the mechanics
Many i would agree. Many of them are new to dnd, and were inspired to join via critical role and others like it. To many players ive ran into havent even opened the player handbook in a meaningful way. Like sargon, vee, and arch with theirs.
The older players from systems like 3.5 and pa5hfinder tend to be fine. Story is important, but so are mechanics.
But the issue is 5e in general. It was built as a medium mechanics game with a light mechanics feel
that's a very big reason why I don't play 5e
Yea. I have high hopes for Pathfinder 2
It looks like what 5e should have been
Simplification and streamlining of rules, but still mechanics drivin.
I have been listening to a pretty entertaining WH40k Dark Heresy campaign, I recommend it.
Er, Enemy Within actually