Message from @Lion Hamster GMT+999994

Discord ID: 441220524257968128


2018-05-02 12:33:25 UTC  

Reportedly it's good when you're actually *in* the dogfight, but good luck trying to spot anything sneaking up on you

2018-05-02 12:34:01 UTC  

Your mentioning of the resolution issues with VR is what reminded me of that, go figure

2018-05-02 12:37:53 UTC  

Ehh, tried WT in VR, twas fun, probably not going to do it again

2018-05-02 12:37:59 UTC  

VR is nice, but I don't think it's worth 60 Usd

2018-05-02 12:38:09 UTC  

Either they implement on the game from day one

2018-05-02 12:38:21 UTC  

Or, they make the game exclusively for VR

2018-05-02 12:38:37 UTC  

No reason to release the fame for 60 plus another VR version for another 60

2018-05-02 12:40:24 UTC  

>Redesign a whole new game for a hugely smaller market as opposed to porting a full triple A game because I'm an entitled twat

2018-05-02 12:44:47 UTC  

Elite Dangerous was fun in VR. Probably the only game I'd consider it for, currently.

2018-05-02 12:45:04 UTC  

I've used VR sets before they became products, I'm way too aware of the flaws to enjoy them.

2018-05-02 12:47:30 UTC  

When/if they get better resolution and fov, I might consider getting one.

2018-05-02 12:47:46 UTC  

Until then, I can live without.

2018-05-02 12:47:59 UTC  

I mean, they are

2018-05-02 12:48:26 UTC  

Pro's increased by 72% and that was a pretty simple alteration

2018-05-02 12:48:35 UTC  

More 1.5 than 2.0

2018-05-02 12:50:20 UTC  

Vastly below my personal comfort zone, still. I get a better experience with a good screen. Some games come with worse vertigo experiences as well, though that's obviously also something they've been working on improving, and succeeding in some cases.

2018-05-02 12:50:49 UTC  

I've never had nausea from VR

2018-05-02 12:51:00 UTC  

There's also this for FOV

2018-05-02 12:52:35 UTC  

You're a lucky minority, or haven't played "enough", then.

2018-05-02 12:52:50 UTC  

I don't really know why

2018-05-02 12:53:01 UTC  

I stick to teleportation movement when I can

2018-05-02 12:53:20 UTC  

That's probably why

2018-05-02 12:53:33 UTC  

Elite Dangerous, landing on a planet gave me vertigo, and I never get it irl

2018-05-02 12:54:38 UTC  

but some people don't feel vertigo, for whatever reason. Superior genes perhaps? <:pepe_smug:378719408341909506>

2018-05-02 12:55:03 UTC  

I look forward to trying some of the high FOV stuff

2018-05-02 12:55:06 UTC  

Probably just broke that with too many videogames or something

2018-05-02 12:55:26 UTC  

That Starvr thing looks incredible

2018-05-02 12:56:01 UTC  

90% FOV sounds good yeah

2018-05-02 12:56:03 UTC  

But my guess is HTC will release a new set once the new controllers and base stations

2018-05-02 12:56:26 UTC  

Cause they're working on wireless and lighter and smaller wands

2018-05-02 12:56:42 UTC  

Both of which are releasing this year

2018-05-02 12:57:45 UTC  

Yeah. I didn't mind the wires personally, but I can see how they'd be easier to sell without.

2018-05-02 12:58:04 UTC  

I just find they get wound up

2018-05-02 12:58:09 UTC  

from turning around too much

2018-05-02 12:58:17 UTC  

Also the chord pushes into my scalp

2018-05-02 12:58:21 UTC  

Gives me headaches

2018-05-02 12:58:42 UTC  

yeah, headaches are the worst. Ruins any good gaming experience fast.

2018-05-02 12:59:42 UTC  

It's fine as long as I remember to push the chord to the middle of the strap

2018-05-02 13:14:27 UTC  

Best VR is a CAVE, stereoscopic projector, passive headtracking.

2018-05-02 14:44:31 UTC  

PAVLOV