Message from @Rody Le Cid

Discord ID: 654573491764330524


2019-12-12 06:33:32 UTC  

Brb something serious popped up

2019-12-12 06:34:03 UTC  

some roastie trying to get on his nuts through tinder

2019-12-12 06:34:12 UTC  

https://cdn.discordapp.com/attachments/634367565304561675/654571692483674112/unknown.png

2019-12-12 06:34:21 UTC  

ive never studied it, but yea. it uses some floting point hack to pick the starting value

2019-12-12 06:34:29 UTC  

and then an iteration or two of newtons method

2019-12-12 06:34:31 UTC  

okay, i understand that now

2019-12-12 06:34:39 UTC  

on a parabola with roots at the sqrt

2019-12-12 06:35:05 UTC  

the comments are hilarious

2019-12-12 06:36:02 UTC  

there was some paper, linked to on that wikipage. someone makes a better one

2019-12-12 06:36:49 UTC  

they do some number crunching a find a better magic number

2019-12-12 06:37:09 UTC  

lol thats badass

2019-12-12 06:40:11 UTC  

@Nerthulas is no longer a part of our community

2019-12-12 06:40:17 UTC  

is it common for game designers, or any other programing discipline, to get mathementical breakthroughs due to pushing math to it's limits

2019-12-12 06:40:29 UTC  

no

2019-12-12 06:40:45 UTC  

just hacks?

2019-12-12 06:40:52 UTC  

3d games use math thats over a 100 years old

2019-12-12 06:40:53 UTC  

yeah

2019-12-12 06:40:59 UTC  

they're not pushing any boundaries

2019-12-12 06:41:20 UTC  

I mean it depends on your definition. It likely won’t be theoretical advances but they can innovate algorithms and numerical techniques

2019-12-12 06:41:21 UTC  

when you code a game,
you just do *what works* and don't give a shit about breaking the laws of thermodynamics

2019-12-12 06:41:24 UTC  

maybe that didn't come out right

2019-12-12 06:41:25 UTC  

is trump going to get impeached im not keeping up

2019-12-12 06:41:40 UTC  

lol

2019-12-12 06:41:42 UTC  

the are pushing hardware boundries though, and have a need for performance to be somewhat fast

2019-12-12 06:42:25 UTC  

They usually do that with sloppy hacks calling assembler code directly to manipulate the registers smarter than compiler would

2019-12-12 06:42:35 UTC  

That was mandatory in the old days to get decent graphics

2019-12-12 06:43:03 UTC  

anything interracial seems so unnatural and repulsive to me

2019-12-12 06:43:08 UTC  

seems like a fetish to me

2019-12-12 06:43:14 UTC  

well, it depends, some people do push the boudaries though,
but it's probably people working either for Nvidia, who look for workaround algorithms to speed things up,
or it could be someone working at Unity who is find some new funky way of doing raytracing..

2019-12-12 06:43:19 UTC  

i dont think they're pushing any boundaries. games are getting better cause the hardware people are making better chips

2019-12-12 06:43:29 UTC  

Algorithms are a type of math

2019-12-12 06:43:47 UTC  

No one can deny dudes like Knuth are gods

2019-12-12 06:43:49 UTC  

but it's rarely someone at Electronic Arts that will come up with some new math wiz kind of algo

2019-12-12 06:44:05 UTC  

Because most game devs are actually the lowest tier of coders

2019-12-12 06:44:22 UTC  

EA treats game devs like shit

2019-12-12 06:44:29 UTC  

yeah

2019-12-12 06:44:37 UTC  

95% of game devs have no idea how quaternions work. and probably not even matrices.

2019-12-12 06:44:37 UTC  

i almost got a job at nvidia

2019-12-12 06:44:44 UTC  

they just use them as black boxes

2019-12-12 06:45:01 UTC  

there was a black guy in the interview that I didn't mesh well with