Message from @Rody Le Cid
Discord ID: 654573371652309018
I learned that right after
true, once he's deported to china his intellect is what will attract his mate
You ever study the fast inverse square root? Carnac used it in quake maybe the first 3d FPS shooter lol
Brb something serious popped up
some roastie trying to get on his nuts through tinder
ive never studied it, but yea. it uses some floting point hack to pick the starting value
and then an iteration or two of newtons method
okay, i understand that now
on a parabola with roots at the sqrt
the comments are hilarious
there was some paper, linked to on that wikipage. someone makes a better one
they do some number crunching a find a better magic number
lol thats badass
@Nerthulas is no longer a part of our community
is it common for game designers, or any other programing discipline, to get mathementical breakthroughs due to pushing math to it's limits
no
just hacks?
3d games use math thats over a 100 years old
they're not pushing any boundaries
I mean it depends on your definition. It likely won’t be theoretical advances but they can innovate algorithms and numerical techniques
when you code a game,
you just do *what works* and don't give a shit about breaking the laws of thermodynamics
maybe that didn't come out right
is trump going to get impeached im not keeping up
lol
the are pushing hardware boundries though, and have a need for performance to be somewhat fast
They usually do that with sloppy hacks calling assembler code directly to manipulate the registers smarter than compiler would
That was mandatory in the old days to get decent graphics
anything interracial seems so unnatural and repulsive to me
seems like a fetish to me
well, it depends, some people do push the boudaries though,
but it's probably people working either for Nvidia, who look for workaround algorithms to speed things up,
or it could be someone working at Unity who is find some new funky way of doing raytracing..
i dont think they're pushing any boundaries. games are getting better cause the hardware people are making better chips
Algorithms are a type of math
No one can deny dudes like Knuth are gods
but it's rarely someone at Electronic Arts that will come up with some new math wiz kind of algo
Because most game devs are actually the lowest tier of coders
EA treats game devs like shit
yeah
95% of game devs have no idea how quaternions work. and probably not even matrices.