Message from @sum
Discord ID: 481224408581668894
<:blobthinkingfast:427569198886027264>
you guys know but the rest of csg doesn't
<:blobhyperthink:427568506905559040>
so what's the next politically correct videogame
after battlefield 5
Cities Skylines 2: Venezuela
are they announcing games as well this year?
not watching atm
Legit no idea
game is still far away from finished
maybe we'll get it in 2022 <:wholesomethonk:373550351082848267>
2027
Enough content for 50 years thanks cdpr
will it use NVIDIA RTX????
hate this Nvidia monopoly
just want red to win <:blobconfounded:427568418107949090>
red is communism
are you a fucking commie @Kimichiboi
maybe I am <:blobthinkingfast:427569198886027264>
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AI voice chat
now with NVIDIA™ Tensor™
*requires Volta or Turing based GPU
Take a look at this graph which shows why you should too purchase your own Turing ™ architecture GPU
@Kimichiboi stay away from my property
so watched the keynote again from nvidia
it seems that their "realtime" raytracing is indeed "realtime" but quite darn limited (aproximately same what their competitors have been doing and they themselves have done previously)
but the twist in it appears to be way more focus on the quite impressive (for me at least) quality noise reduction they do
or have pre-rendered
they use NN to denoise
(im still not totaly conviced that those scenes were live and not just planned theatre
and besides all the RTX stuff
there's architectural changes too should bring perf increases
it can do int and fp ops at the same time
pascal can't do that
the thing on those demos were that they were helped by ILMxLAB. what makes me quite sure that most of the shit was not "Realtime" but pre-rendered on farms
at least the starwars scene what i frame by framed quite heavily
i seriously doubt they're going to slap realtime on every bit of promotion material, and then proceed to have it be prerendered
also other scenes were too smooth too to be actual user behind them and not coded camera movement what had been smoothed out
which scenes