Message from @Uksio
Discord ID: 638101299967295488
well, it's a trade-off; efficency at what pressure?
@Coolitic it could have been solved with pre-combustion chambers, but the project was axed before they could try that
you can optimize seperate nozzles for different stages of ascent but a single nozzle will always be less efficient over the entire range
Unless it is a flexy nozzle like they make them on the planes
maybe aerospike will be more useful for very light payloads?
yeah, that's what skylon is working on
A nozzle that can do the anal reflex
yknow
it's funny
KSP helped get me very interested in aeronautics and various different kinds of technology and physics
but skylon won't need to worry about the heat load from the initial stage; it will acheive high altitude using a conventional nozzle
>> inb4 KSP did more to the aerospace education than all govt education programs combined
<:pepelaugh:544857300179877898>
Soz, not in before.
It already happened. >.<;
i wish someone would build a modular software framework that allowed the modules to be used for both engineering irl and in games
sort of like a sim/stim
only modular
Yeah
that way you could develop and test things in games like kerbal and then build those same things irl . could embed finite element analysis and such right in the game
I would love the simplicity of controls from Google Sketchup, building process from Inventor, testing environment from Solidworks/CATIA, and then have it be usable in some sort of game environment
same with fluid dynamic, control systems etc.
you try FreeCAD v18?
Nope
it's pretty decent and allowing you to switch your control config from Autodesk to sketchup to blender
or inventor
Oh that is smart
I wish Blender would have control switch
It has by far the least enjoyable set
yeah, and it has modules galore both for gaming and cad
can output .STEP or .DAE and most of the others
Trotsky was a rusophobic little jew
biggest issue is the assemblies
Very hurt jew
that is what autodesk also severely lacks