Message from @ManAnimal

Discord ID: 638100226896429104


2019-10-27 19:38:42 UTC  

Except I enjoy the rocketry of it..

2019-10-27 19:38:55 UTC  

And setting up refueling rings..

2019-10-27 19:39:08 UTC  

And getting to the Mars-analog.

2019-10-27 19:39:33 UTC  

The benefit of this wedgy boi nozzle was that it had much easier time being cooled

2019-10-27 19:39:50 UTC  

PV = nRT

2019-10-27 19:40:01 UTC  

Classic

2019-10-27 19:40:06 UTC  

Also because of venturi effect it could be thrust-vectored without any moving parts

2019-10-27 19:40:23 UTC  

Musk said aerospike wasn't effective in the end

2019-10-27 19:40:28 UTC  

yup, that was another added benefit

2019-10-27 19:40:33 UTC  

It had issues, yes

2019-10-27 19:40:46 UTC  

It is more fuel-hungry compared to normal engine

2019-10-27 19:40:55 UTC  

```“So you have your combustion efficiency and what percentage of max theoretical combustion you are and then what your nozzle efficiency is, which is really are you straightening the flow, shooting the molecules out in a straight line, so you go into the other direction.

“With a traditional combustion chamber, you can get to very high combustion efficiency, cause the molecules are bouncing around have got time to combine and do their thing.

“Then when you sort of choke it through the throat, it gives them more opportunity to combine.”```

2019-10-27 19:40:56 UTC  

aerospike could get a craft to orbit but not cost effectively

2019-10-27 19:41:07 UTC  

apparently

2019-10-27 19:41:14 UTC  

aerospike has low combustion efficiency

2019-10-27 19:41:23 UTC  

https://cdn.discordapp.com/attachments/633966934622208031/638099943990755331/D6ubDDPXsAAy4m5.png

2019-10-27 19:41:33 UTC  

https://cdn.discordapp.com/attachments/633966934622208031/638099986986303528/qdi5rvim3c931.png

2019-10-27 19:41:36 UTC  

well, it's a trade-off; efficency at what pressure?

2019-10-27 19:42:04 UTC  

@Coolitic it could have been solved with pre-combustion chambers, but the project was axed before they could try that

2019-10-27 19:42:29 UTC  

you can optimize seperate nozzles for different stages of ascent but a single nozzle will always be less efficient over the entire range

2019-10-27 19:43:01 UTC  

Unless it is a flexy nozzle like they make them on the planes

2019-10-27 19:43:02 UTC  

maybe aerospike will be more useful for very light payloads?

2019-10-27 19:43:15 UTC  

yeah, that's what skylon is working on

2019-10-27 19:43:18 UTC  

A nozzle that can do the anal reflex

2019-10-27 19:43:21 UTC  

yknow

2019-10-27 19:43:22 UTC  

it's funny

2019-10-27 19:43:43 UTC  

KSP helped get me very interested in aeronautics and various different kinds of technology and physics

2019-10-27 19:44:02 UTC  

but skylon won't need to worry about the heat load from the initial stage; it will acheive high altitude using a conventional nozzle

2019-10-27 19:44:39 UTC  

>> inb4 KSP did more to the aerospace education than all govt education programs combined
<:pepelaugh:544857300179877898>

2019-10-27 19:45:00 UTC  

Soz, not in before.

2019-10-27 19:45:10 UTC  

It already happened. >.<;

2019-10-27 19:45:47 UTC  

i wish someone would build a modular software framework that allowed the modules to be used for both engineering irl and in games

2019-10-27 19:45:57 UTC  

sort of like a sim/stim

2019-10-27 19:46:05 UTC  

only modular

2019-10-27 19:46:12 UTC  

Yeah

2019-10-27 19:46:45 UTC  

A gamified Autodesk Inventor would be rad

2019-10-27 19:47:13 UTC  

https://cdn.discordapp.com/attachments/633966934622208031/638101411229335592/EH3669SUEAAEjqx.jpg

2019-10-27 19:47:23 UTC  

that way you could develop and test things in games like kerbal and then build those same things irl . could embed finite element analysis and such right in the game

2019-10-27 19:47:59 UTC  

I would love the simplicity of controls from Google Sketchup, building process from Inventor, testing environment from Solidworks/CATIA, and then have it be usable in some sort of game environment

2019-10-27 19:48:01 UTC  

same with fluid dynamic, control systems etc.