Message from @Jignx
Discord ID: 553683586914713610
>Funktioniert mit GSync!
Doesn't seem like it would if there was loads of lag, right?
did someone say dutchposting
g e k o l o n i s e e r d
@Goz3rr are these your Dutch waifus?
https://youtu.be/lvDrBWHvfeM
Dutch version of Watamote <:googlethink1:328536264292827139>
<:kms:327934280619655179>
Who the FUCK is bringing up the Dutch
🔫
Why is this still a topic
🧀 kaas
all those 20 fps difference benchmarks for DMC denuvo shit
they were running on only 2 cores
because without that there's no meaningful difference
7% hit in performance running denuvo
>Â and to begin with, it's fair to say that we noted no difference in performance whatsoever
To get a result they set it to 480p and lowest settings
Denuvo uses CPU overhead
but DMC5 itself isnt CPU reliant so it's hard to test it
but there is a difference with it gone
Weird. These Denuvo vs. DRM-free videos on YT show that Denuvo's impact is mainly load times, and even so the bulk of the negative impact happens on first load, with subsequent loads being faster.
Agreed.
we all know denuvo is crap
<:blobhyperthink:427568506905559040> Had a problem with one Linux computer always stalling at "A STOP JOB IS RUNNING" upon reboot.
StackExchange post said "do a `$ shutdown now` and then a `$ reboot`, that'll fix it".
Sure enough... the "A STOP JOB IS RUNNING" notification went away.
Denuvo's CPU impact was far bigger than 7% on Monster Hunter Worlds
But it still stalls for the same amount of time.
if you actually thjink about it, this is a problem of capitalism
developers and publishers are forced to make as much profit as possible for shareholders
if they think a DRM is gonna do it, they will use it
gotta answer to shareholders on what steps they're taking to combat lost sales when people pirate games
taking action than doing nothing is what shareholders like