Message from @Deleted User

Discord ID: 469750600137965568


2018-07-20 06:19:12 UTC  

I'm honestly curious

2018-07-20 06:19:17 UTC  

It's been a year

2018-07-20 06:19:20 UTC  

ac4 and ac:for answer had it's moments, if only they could put a decent story on that shit

2018-07-20 06:19:28 UTC  

like 90% of puzzles being braindead as beeman stated

2018-07-20 06:19:34 UTC  

But people like those

2018-07-20 06:19:42 UTC  

Really? Cos I don't believe they were so

2018-07-20 06:19:48 UTC  

It was an action game

2018-07-20 06:19:51 UTC  

i actually beleive they were too

2018-07-20 06:19:52 UTC  

Boss fights are the same shit. Use new thing, done

2018-07-20 06:19:58 UTC  

What

2018-07-20 06:20:02 UTC  

That's so dumb

2018-07-20 06:20:13 UTC  

In every single possible manner

2018-07-20 06:20:17 UTC  

That doesn't mean the bosses were all bad, just that the tool you used was obvious

2018-07-20 06:20:39 UTC  

That's literally any game with dungeons

2018-07-20 06:20:42 UTC  

It meant that the bosses had a fair amount of variety to them in how to open their weak points

2018-07-20 06:20:47 UTC  

egoraptors one true critism that i agree with for legend of zelda is that how if shooting an eyeball above a door a puzzle?

2018-07-20 06:20:50 UTC  

It's not lol

2018-07-20 06:20:53 UTC  

yeah

2018-07-20 06:20:58 UTC  

How are you defining dungeons though?

2018-07-20 06:21:06 UTC  

@Arch-Fiend it wasn't a puzzle. It was meant to make you accustomed to new items

2018-07-20 06:21:10 UTC  

Likek the bow

2018-07-20 06:21:18 UTC  

yes but it was a bit too hands on

2018-07-20 06:21:20 UTC  

Like FF and BG have dungeons

2018-07-20 06:21:29 UTC  

to the point of assuming the player is retarded

2018-07-20 06:21:33 UTC  

What

2018-07-20 06:21:40 UTC  

A large thematic connection of rooms that have to be solved in a certain order which are placed separately from the rest of the game's world

2018-07-20 06:21:46 UTC  

It just had a slow learning curve

2018-07-20 06:21:55 UTC  

You get an item

2018-07-20 06:22:03 UTC  

They give a a bunch of easy tasks

2018-07-20 06:22:07 UTC  

Like shooting eyes

2018-07-20 06:22:07 UTC  

Yeah, and most FF dungeon bosses can be summed up by "use attack, and magic its weak to, but heal when you need to"

2018-07-20 06:22:14 UTC  

Then they increase the difficulty

2018-07-20 06:22:20 UTC  

Like having to shoot a torch

2018-07-20 06:22:26 UTC  

Then again

2018-07-20 06:22:36 UTC  

Where you have to shoot a torch through flame

2018-07-20 06:22:46 UTC  

And then you have to shoot moving targets

2018-07-20 06:22:48 UTC  

That's because FF generally steers towards easymode, but not all JRPGs do

2018-07-20 06:22:48 UTC  

there was a puzzle in the last temple of the game where all you do is move mirrors that you do not have to do anything more complicated than turning those mirrors to face the only logical direction for them to go, this was also the last puzzle of that temple. the only challange was the enemies of each room you enter

2018-07-20 06:22:49 UTC  

FF is one of the most simplistic and shallow JRPG series out there not that they're bad

2018-07-20 06:23:03 UTC  

And then you have to shoot moving target through flames

2018-07-20 06:23:05 UTC  

SMT also has dungeons, if you want to get into that