Message from @svarozhyc

Discord ID: 685428195054452752


2020-03-06 10:00:54 UTC  

in westwood games

2020-03-06 10:01:17 UTC  

the gameplay was to control the units around efficiently 😛

2020-03-06 10:01:40 UTC  

whilst theyd be figuring out which one should move for the other to pass through

2020-03-06 10:02:16 UTC  

many hours lost in red alert 2

2020-03-06 10:02:17 UTC  

i realise it's a massive challenge and the games were very playable and enjoyable with their solutions

2020-03-06 10:02:18 UTC  

@svarozhyc Yup. The pathfinding wasn't perfect.
But even getting the pathfinding up to that level was quite difficult back then.

They had to do a lot of things completely from scratch. There were no reference to take ideas from.

2020-03-06 10:02:43 UTC  

yeah they pretty much made the genre

2020-03-06 10:02:46 UTC  

westwood and blizz

2020-03-06 10:03:26 UTC  

damn EA

2020-03-06 10:03:35 UTC  

and blizz having a midlife crisis lol

2020-03-06 10:03:36 UTC  

I'd argue that the team behind Total Annihilation have a big share of responsibility for the genre.

2020-03-06 10:03:51 UTC  
2020-03-06 10:05:17 UTC  

@svarozhyc Did you ever try out the TA team's latest installment PLANETARY Annihilation? 😉

Pretty fucking insane as far as RTS games go.

https://youtu.be/mO1N_gehg-M

2020-03-06 10:05:32 UTC  

nope lesseee

2020-03-06 10:05:41 UTC  

never played the TA games

2020-03-06 10:06:09 UTC  

oh shiet that looks noice

2020-03-06 10:06:40 UTC  

What the TA/PA series is notorious for is the complete absence of a unit cap.

Basicallu you can field as many units as each players computer and bandwidth can handle. 😁

2020-03-06 10:06:50 UTC  

👌

2020-03-06 10:06:56 UTC  

member cossacks had the same lol

2020-03-06 10:07:08 UTC  

Wait for the last 20 seconds of the video. It's orgasmic <:ahegon:566797166258028548>

2020-03-06 10:07:09 UTC  

I'm playing this populace throwback right now- pretty addictive, simple yet not so bad https://www.youtube.com/watch?v=aI-PIgPGR_k

2020-03-06 10:07:14 UTC  

or the cap was too high for me to have reached on my system back in the day

2020-03-06 10:07:18 UTC  

but i had 1000s of units

2020-03-06 10:07:50 UTC  

oh no death star

2020-03-06 10:08:12 UTC  

haha the trailer leaves me with one crucial question: how does that work in gameplay

2020-03-06 10:08:14 UTC  

games with death stars

2020-03-06 10:08:45 UTC  

i member empire earth blew me away when i first saw the trailers 😛

2020-03-06 10:08:52 UTC  

but then it was more age of empires lol

2020-03-06 10:09:07 UTC  

@Mentrex I love how you can see him trying not to laugh

2020-03-06 10:09:27 UTC  

and emperor battle for dune looked amazing throughout but was simplified to the level of -no detail-

2020-03-06 10:09:30 UTC  

😛

2020-03-06 10:09:37 UTC  

@JackH670 i know right lol

2020-03-06 10:09:56 UTC  

That game was fantastic

2020-03-06 10:10:11 UTC  

then they made the abortion that was 3

2020-03-06 10:10:13 UTC  

Spent a summer playing it, not very well

2020-03-06 10:10:26 UTC  

oh that looks aight red

2020-03-06 10:10:48 UTC  

That Citizen Kabuto game- anyone play that?

2020-03-06 10:10:48 UTC  

@svarozhyc Oh it all works. And yes, you can strap giant rocket engines to smaller moons and essentialy turn the moon into a giant projictile, flinging it straight into an enemy held planet to destroy it.

It's also possible to build death star lasers to annihilate planets with. 🤣

2020-03-06 10:10:50 UTC  

i loved the idea of populus but when i played it, it was a bit too dunno linear