Message from @Seven Proxies
Discord ID: 690860208792010803
I was abolutely made that I got it to run, with only minor modification, from my original install CD
@Win Roe Can't say I see any real difference.
Gameplay is fast paced so you gloss over all the details anyway
Doom 3 was awesome, milky
doom 3 is perfectly fine
At the time, it was groundbreaking
it's nothing amazing, and the pc port kinda boned the balance
@Win Roe Nah, Doom 3 was a step in the right direction actually.
Just not a complete and polished step, but it was very refreshing and a natural evolution from Doom and Doom 2.
drowns you in ammo
There was a massive time gap, and therefore tech gap between Doom 2 and DOom 3
Hell was the only level I unironically enjoyed as a DOOM game, but after that it was such a flatline that I quit, the start was interesting but it doesn't go anywhere worth while
Doom 3 was a very successful horror game. And making atmospheric and suspenseful horror games is actually pretty hard.
Doom 3 married action and narrative very well
darkwood is an amazing horror game
I'd imagine it was expensive and time consuming to make
Also, the demons in doom 3 looked more "demonic". Whereas 2016 and Eternal just make them look like aliens.
There's no Satanic or biblical hints or references in their design whatsoever
I dont get you
eternal has returning demons from 3 like wraiths and a lot of designs from the og 2 translated to a modern game
I havent seen maggots or trites etc but definitely wraiths
DOOM eternal designs are alot more faithful
DOOM and DOOM 2
advanced boomerism
it's terminal
@Win Roe That's assuming it would actually be desireable to be "faithful" to Doom and Doom 2.
rofl, AA is unironically analysing fucking Trumpton
Like the mancubus looks like a full 3d model of the original sprite
AA?
academic agent
Doom and Doom 2 did what they could to have satanic looking designs. But the graphics limitations meant they had to stick with the cartoony style for the most part.
For Doom 2016 and Doom Eternal however, there are no graphical limitations. They should've stepped up their game.
How "demonic" is done right:
https://youtu.be/iwinHf6H-Mo
Doom and DOom 2 aliens were 2d, for a start, no dynamic lighting, no nothing
I get you really liked DOOM 3 but nothing after the first 3rd was worth while apart from Hell
agony was a shit game
and that was literally just one level
My era of gaming, end of
AGONY does have extremely good art direction
I liked that it was long, Milky, most PC single player games felt too short
just really shit animations and even worse gameplay/story
@Win Roe I didn't "really" like it. I only said it was a step in the right direction, but I still think there was a lot of room for improvement in it.
By the time they got to HL2 and the followups, stuff was way too short