Message from @JustTom

Discord ID: 513521008779460642


2018-11-18 01:01:24 UTC  

Though Link to the past was pretty good too

2018-11-18 01:01:39 UTC  

And Minish Cap was a lot of fun

2018-11-18 01:01:59 UTC  

it had its ups and downs. Any platforming section in it was a down. The leveling system it used was a down. Certain enemies and the way they fought were a major down, particularly the final boss and especially the way attacks had no leadup or signs, all things that eventually were cleaned up in later games.

2018-11-18 01:03:05 UTC  

Maybe it's nostalgia getting the better of me. I had both the Zelda games on a bootleg NES

2018-11-18 01:03:24 UTC  

It did have some crazy good ups too though. The downswing/upswing moves were so epic that Smash Bros took those as key moves for Link.

2018-11-18 01:03:52 UTC  

to imagine such a simple move in Zelda2 was such a clever thing and worked so well

2018-11-18 01:03:59 UTC  

They should make a Zelda 2 style Zelda game again. Might make it good this time

2018-11-18 01:04:26 UTC  

At least better than the Philips games

2018-11-18 01:04:43 UTC  

I liked the first gameboy zelda game.

2018-11-18 01:05:13 UTC  

link's awakening

2018-11-18 01:05:47 UTC  

A Link Between Worlds is the best top-down zelda game.

2018-11-18 01:05:58 UTC  

I thought it was quite clever that they recognized the limitations of a set button for sword only and allowed you to swap in any weapons you wanted.

2018-11-18 01:06:18 UTC  

I actually liked the phillips games

2018-11-18 01:06:25 UTC  

call me crazy

2018-11-18 01:06:34 UTC  

took some getting used to, but once i did, i liked it

2018-11-18 01:06:40 UTC  

It was an amazing game when you had freaking BOMB ARROWS by... Using Bomb, And Arrow, at the same time.

2018-11-18 01:07:17 UTC  

@Atkins , i agree. A link between worlds was pretty amazing.

2018-11-18 01:07:30 UTC  

if more stuff like that kept happening in future zelda games, it would've really just run away as the franchise that absolutely no one could live without. Not that it isn't big as is, but it's kinda a niche of its own.

2018-11-18 01:08:13 UTC  

Botw seems to have really divided people

2018-11-18 01:08:43 UTC  

Has it?

2018-11-18 01:09:09 UTC  

I respect BotW for doing something different on many levels, but I also have lessened respect for it because they were obviously trying to copy the whole open world notion of everything, and the constant weapon breakage seems to have been poorly playtested.

2018-11-18 01:09:10 UTC  

BotW could've used more enemy variety, and the weapon degradation was a little extreme, but you have to admit it's an amazing game.

2018-11-18 01:09:17 UTC  

Bois

2018-11-18 01:09:40 UTC  

See, i have a different outtake, i think the weapon breakage wasn't really that bad.

2018-11-18 01:09:52 UTC  

I had a house full of high end weapons

2018-11-18 01:09:59 UTC  

Weapons break. It's just a matter of how often.

2018-11-18 01:10:00 UTC  

and a full inventory of high end weawpons

2018-11-18 01:10:28 UTC  

I'm not saying that weapon breaking in and of itself was bad. But the rate and scale that it did kinda hurt many players who didn't go out and farm high end stuff, or enjoy needing to do so.

2018-11-18 01:10:54 UTC  

I didn't really do any farming though. I just played the game.

2018-11-18 01:11:15 UTC  

I always felt bad when i'd see a new weapon and had to ditch an old one

2018-11-18 01:11:36 UTC  

If i would say anything about the weapon breakage, they should allow you to repair them

2018-11-18 01:12:44 UTC  

I fel like it's a bit like the first Dead Rising... When I first beat that freaking clown with the minichainsaws, I thought his weapon would be crazy badass beyond all words, and I would be eager to go get it and use the hell out of it, and I'd be great.

... then I got the weapon... and just making kills to get out of that zone, the weapon would already be about to break. So if I turned around and went back for another (rinse and repeat), by the time I got a single one that was in pristine condition, I would've had to raid the area like 20 times.

2018-11-18 01:14:51 UTC  

Later I got more inventory space of course, and learned about books, which each book you had related to a weapon doubled its durability... so 3 books on it, and suddenly it had 800% durability. And then 2 or 3 lasted me for freaking ever.

but... that initial feel... that's what I feel like with BotW.
The weapons are just... TOO fragile, and there's no saving them, no repair, no anything of note to make finding a rare and powerful weapon actually FEEL rare or powerful.

2018-11-18 01:15:08 UTC  

It probably sounds greedy, but i'd like to see them pursue both more botw style and more classic style

2018-11-18 01:16:52 UTC  

I think if they took a Diablo approach to weapon durability, sure keep the durability low, but when it breaks, it just sits in your inventory until you repair it...
Then actually make some weapons rare and powerful and worth hunting down.

That would really shift a lot of the feel.
You find a rare magic ice sword, and you'll still use it somewhat sparingly, but when it's time to use it, BREAK IT OUT, because even if it breaks, you can go fix it later.

2018-11-18 01:17:20 UTC  

yeah, something like that would be cool

2018-11-18 01:18:18 UTC  

Sure have BS weapons you can toss and not care about either, but those would be really commonplace nonsense. Maybe improve weapon selection a bit while you're at it. Little improvements the game clearly needs.

2018-11-18 01:19:23 UTC  

as for a modern zelda sidescroller... I think the world could always use more new (high quality, not the shitstorm of crappy ones that've been flooding steam lately) Metroidvanias.

2018-11-18 01:21:05 UTC  

Only if it makes me cry like an anime fan on prom night.

2018-11-18 01:24:18 UTC  

I'm curious to see what they're going to do with Prime 4.

2018-11-18 01:24:30 UTC  

I liked 1 and 2, but I wasn't a big fan of the Wii controls.