Message from @Ruger
Discord ID: 541017768846163978
to do what?
tie stuff to frame rate
What are you discussing?
you dont tie things to frame rate
frame rate is tied to them
potato potato
it really isnt the same at all
doesnt work as well in text that
Karpo what happened to you man...
like theres some things you cant deltatime in game logic
15 year olds need the Dachau treatment
He speaks the truth
like basically anything that isnt a floating point
a few tender months later, and hes balls deep in shota
Hello!
ah right
so looking down to move faster etc is never on purpose?
How are you guys feeling today?
yet somehow bethesda forgot that
ohh im sorry im retarded
the thing with the knife damage in RE2 is a little different
as damage is not commonly stored in floating point format
so if the total damage is number of true collision checks per second
there would be a damage value * by deltatime (which would be like ~0.015)
which means you would lose a lot through rounding errors if you deltatimed it
ok, think I follow, so like the sample rate is variable so the same animation at different frame rates does different total damage?
which is why the knife is affected but not the presumably hitscan guns?
sounds like it was coded by... lazy people.
hit scan is instant aka no speed
lorne
it's basically unavoidable if that's how total damage is determined rather than a flat value for impact=true
?
i just checks what you are aiming at, as far as i know.
talking about the knife
surprise surprise layoffs at VICE ehehehhe
@AstroTorch
heres an easier way:
you can walk at 1 metre per second
you have 60fps.
deltatime = 0.016f, this number is derived from the frame rate and updated every frame, 0.016 = a division by 60.
every frame your update function calls adding your velocity vector to your position: position vector + forward vector
in this situation 1m per second would be added to your position every frame meaning you can travel at 60 metre per second
if you deltatime it this happens:
position vector + (foward vector * deltatime)
the forward vector is now scaled down so it can only add enough to the vector to allow the player to move at 1 m per sec
yo how do i change my nickname some faggot changed it for me
