Message from @TERMIN8R

Discord ID: 541016687357591572


2019-02-01 22:01:43 UTC  

wow

2019-02-01 22:01:45 UTC  

aids

2019-02-01 22:02:00 UTC  

@Gale dont forget furries as well

2019-02-01 22:02:04 UTC  

oh something to do with knife dmg and frame rate

2019-02-01 22:02:24 UTC  

not quite as noob as bethesda's f76 one

2019-02-01 22:02:28 UTC  
2019-02-01 22:03:56 UTC  

To all my fellow Lornes

https://cdn.discordapp.com/attachments/418492114679365643/541015876824989717/supp.jpg

2019-02-01 22:04:18 UTC  

https://cdn.discordapp.com/attachments/418492114679365643/541015966797135892/lornenostate.jpg

2019-02-01 22:04:19 UTC  

to all my lorne supporters

https://cdn.discordapp.com/attachments/418492114679365643/541015972165713930/ricardonsio.jpg

2019-02-01 22:04:21 UTC  

not an immediately obvious thing to deltatime, so sorta understandable, prob also susceptible to rounding errors on damage

2019-02-01 22:05:10 UTC  

I was going to ask if there's ever a good reason to do it

2019-02-01 22:05:24 UTC  

to do what?

2019-02-01 22:05:43 UTC  

tie stuff to frame rate

2019-02-01 22:06:05 UTC  

What are you discussing?

2019-02-01 22:06:07 UTC  

you dont tie things to frame rate

2019-02-01 22:06:13 UTC  

frame rate is tied to them

2019-02-01 22:06:25 UTC  

potato potato

2019-02-01 22:06:35 UTC  

it really isnt the same at all

2019-02-01 22:06:36 UTC  

doesnt work as well in text that

2019-02-01 22:07:04 UTC  

https://cdn.discordapp.com/attachments/418492114679365643/541016663496196106/unknown.png

2019-02-01 22:07:09 UTC  

Karpo what happened to you man...

2019-02-01 22:07:44 UTC  

like theres some things you cant deltatime in game logic

2019-02-01 22:07:47 UTC  

15 year olds need the Dachau treatment

2019-02-01 22:07:52 UTC  

He speaks the truth

2019-02-01 22:08:02 UTC  

like basically anything that isnt a floating point

2019-02-01 22:08:34 UTC  

a few tender months later, and hes balls deep in shota

2019-02-01 22:10:16 UTC  

Hello!

2019-02-01 22:10:25 UTC  

ah right

2019-02-01 22:10:30 UTC  

@Silas Hello

2019-02-01 22:10:47 UTC  

so looking down to move faster etc is never on purpose?

2019-02-01 22:10:56 UTC  

How are you guys feeling today?

2019-02-01 22:11:27 UTC  

well game devs have been using deltatime on movement vectors for more than 30 years

2019-02-01 22:11:40 UTC  

yet somehow bethesda forgot that

2019-02-01 22:12:06 UTC  

ohh im sorry im retarded

2019-02-01 22:12:30 UTC  

the thing with the knife damage in RE2 is a little different

2019-02-01 22:12:56 UTC  

as damage is not commonly stored in floating point format

2019-02-01 22:13:31 UTC  

so if the total damage is number of true collision checks per second

2019-02-01 22:14:17 UTC  

there would be a damage value * by deltatime (which would be like ~0.015)

2019-02-01 22:14:47 UTC  

which means you would lose a lot through rounding errors if you deltatimed it

2019-02-01 22:16:42 UTC  

ok, think I follow, so like the sample rate is variable so the same animation at different frame rates does different total damage?

2019-02-01 22:17:15 UTC  

which is why the knife is affected but not the presumably hitscan guns?