Message from @TERMIN8R
Discord ID: 541016687357591572
wow
aids
@Gale dont forget furries as well
oh something to do with knife dmg and frame rate
not quite as noob as bethesda's f76 one
@Spork molk yep
not an immediately obvious thing to deltatime, so sorta understandable, prob also susceptible to rounding errors on damage
I was going to ask if there's ever a good reason to do it
to do what?
tie stuff to frame rate
What are you discussing?
you dont tie things to frame rate
frame rate is tied to them
potato potato
it really isnt the same at all
doesnt work as well in text that
like theres some things you cant deltatime in game logic
15 year olds need the Dachau treatment
He speaks the truth
like basically anything that isnt a floating point
a few tender months later, and hes balls deep in shota
Hello!
ah right
so looking down to move faster etc is never on purpose?
How are you guys feeling today?
well game devs have been using deltatime on movement vectors for more than 30 years
yet somehow bethesda forgot that
ohh im sorry im retarded
the thing with the knife damage in RE2 is a little different
as damage is not commonly stored in floating point format
so if the total damage is number of true collision checks per second
there would be a damage value * by deltatime (which would be like ~0.015)
which means you would lose a lot through rounding errors if you deltatimed it
ok, think I follow, so like the sample rate is variable so the same animation at different frame rates does different total damage?
which is why the knife is affected but not the presumably hitscan guns?



