Message from @druiz

Discord ID: 556209977447153665


2019-03-11 21:37:22 UTC  

The team was rather happy me but the game did not sell well enough so the company downsized quite a lot.

2019-03-11 21:40:06 UTC  

The studio was rather small even when I came in, around 40 people. They're currently at like 18 and almost nobody is working fulltime, most have sidejobs.

2019-03-11 21:41:09 UTC  

Well, being a consultant and tester on an unsuccessful game will be even less valuable on your resume, you definitely need other skills.

2019-03-11 21:41:52 UTC  

It wasn't my fault, there was a huge setback because the game changed engines rather late in development. It went from Unity to Unreal and that fucked the whole product quite a lot.

2019-03-11 21:42:09 UTC  

I didn't say it was your fault.

2019-03-11 21:42:21 UTC  

The main tool for a racing game is the vehicle-making tool, right? Imagine making a game with a broken tool because it is mostly incompatible with the freaking Unreal engine.

2019-03-11 21:42:36 UTC  

It also does not matter that it isn't your fault, it is still less valuable on your resume, like it or not.

2019-03-15 18:28:35 UTC  

Have you ever found a game so broken that a joke object or similar becomes a major almost-OP weapon? Well, that's what's happening with Trials Rising and the freaking BMX.

2019-03-15 18:34:04 UTC  

Is Trials Rising supposed to be about motor bikes?

2019-03-15 18:38:42 UTC  

Exactly, an exaggerated version of the actual motorcycling discipline.

2019-03-15 20:09:50 UTC  

trials is supposed to be a super hard physics based motorcycle game

2019-03-15 20:10:05 UTC  

i havent really heard anything about rising cuz i havent given it any thought

2019-03-15 20:15:50 UTC  

Well, now you know that the BMX is sometimes the best vehicle you can have on the harder sections. 馃槀 It's funny but I hate it because I know that this is proof they failed at doing a good job.

2019-03-15 20:16:58 UTC  

Isn't there some terrain mountain bikes are good for that motor bikes aren't?

2019-03-15 20:17:39 UTC  

BMX trials exist in real life but they can't do the stuff the motorbike guys can.

2019-03-15 20:18:01 UTC  

Also, in the game, the BMX doesn't behave like it does in real life, it's basically a "superlight electric motorbike".

2019-03-15 20:18:08 UTC  

Oh that's right, this is trials stuff, you don't go through actual terrain.

2019-03-15 20:18:22 UTC  

The torque is perfectly smooth, it's a straight, no curve.

2019-03-15 20:18:27 UTC  

lol

2019-03-15 20:19:13 UTC  

No you've got it all wrong, that's just the gearing, SR-9009, Roids and other drugs.

2019-03-15 20:19:52 UTC  

And it weights so little you can do certain stuff a bit better. The only true weak points?
路 Top speed, this makes it rather useless for the easier stuff and some HARD/EXTREME sections.
路 The bounce after a hard landing is smaller than the one you get off the actual trials-like motorbike, which makes some obstacle harder to overcome.

2019-03-15 20:20:42 UTC  

The only true weak point is the top speed, the bounce is rarely a hardcore disadvantage.

2019-03-15 20:21:42 UTC  

They make up for it by giving the player character Testosterone, Meldonium, P7C3-S243 and SR-9009.

2019-03-15 20:22:09 UTC  

That's why he can generate so much torque so smoothly!

2019-03-15 20:23:50 UTC  

The game is a bit all over the place when it comes to creative direction. The game is set in the present-day and has a "realistic" presentation, the sections look like actual sporting events... except you have explosives, do-or-die jumps, movie-like moments and endings that would kill any rider.

2019-03-15 20:24:30 UTC  

lol

2019-03-15 20:24:56 UTC  

In the game before, Trials Fusion, all that was explained through a small plot that tied everything a bit. Your rider was not a "complete" human being but a clone and the AIs running the place were trying to create a utopia with the rider as the base. The sections in the game are "tests" to create a greater being.

2019-03-15 20:25:46 UTC  

One of the AIs literally tells you something like "stop using the RETRY button so often, you're depleting our reserves of biomass too quickly".

2019-03-15 20:26:25 UTC  

Some of the plastic/metal-looking "boxes" that you see by the side in some levels? They're coffins for the failed clones!

2019-03-16 01:19:05 UTC  
2019-03-16 01:19:19 UTC  

Clickbait thumbnail but it's a real thing

2019-03-25 13:56:34 UTC  

OMG, THE HYPE IS REAL!!!
I've earned a job interview to work in Ubisoft's Annecy studio, the one from STEEP. 馃槃

2019-03-25 13:59:05 UTC  

Nice

2019-03-25 14:02:45 UTC  

Ubisoft uses a 4-step hiring process:
路 Offer
路 Review
路 Interview
路 Final negotiation

2019-03-25 14:03:14 UTC  

I've completed 2, which are usually where 90% of possible employees are discarded.

2019-03-25 14:04:57 UTC  

I'm hyped because, even if I don't like the job and I only work for like 6-9 months, it'll still be really positive for me since it'll make me even more hireable for other studios.

2019-03-25 14:07:55 UTC  

What games does annecy make? @druiz

2019-03-25 14:08:25 UTC  

STEEP and, AFAIK, they're probably either making a sequel or another mountain sport-ish game.

2019-03-25 14:08:49 UTC  

It's Annecy, you got PLENTY of inspiration around it for mountain sports-based videogames.

2019-03-25 14:09:40 UTC  

35km south of Geneve in a straight line