Message from @Deleted User

Discord ID: 631365394799788043


2019-10-09 01:52:31 UTC  

https://cdn.discordapp.com/attachments/371875015018283009/631307972978409472/image0.jpg

2019-10-09 02:32:07 UTC  

https://cdn.discordapp.com/attachments/371875015018283009/631317939207012353/unknown.png

2019-10-09 02:32:41 UTC  

3 hours well spent...

https://cdn.discordapp.com/attachments/371875015018283009/631318082647752714/FIRE_FIGHTv1.png

2019-10-09 02:34:26 UTC  

Now this is cool

2019-10-09 02:54:51 UTC  

Meh, maybe its too complicated.

2019-10-09 03:17:52 UTC  

Yeah if your making something for retards

2019-10-09 03:19:14 UTC  

yeah make it simple for me please

2019-10-09 03:19:27 UTC  

my iq is somewhere in the low 20s i cannot comprehend this image

2019-10-09 03:51:28 UTC  

Definate flaws in the meta

2019-10-09 03:51:33 UTC  

1.1 soon!

2019-10-09 03:55:33 UTC  
2019-10-09 04:07:10 UTC  

chork's fork and sork

2019-10-09 04:36:47 UTC  

It's been 30 minutes and no one has told me how funny that post was

2019-10-09 05:18:11 UTC  

FUNNY!!!!! FUNNY!!!!! FUNNY!!!!!!!

2019-10-09 05:21:18 UTC  

Taken some advise into consideration. Slightly more interactive.

https://cdn.discordapp.com/attachments/371875015018283009/631360514295070741/FIRE_FIGHTv1.1.png

2019-10-09 05:38:29 UTC  

Just make a game

2019-10-09 05:40:10 UTC  

''just like make game''

2019-10-09 05:40:18 UTC  

You say it like its so fucking easy

2019-10-09 05:40:23 UTC  

do you know how much it takes to make a game dilly?

2019-10-09 05:40:29 UTC  

you...thick...motherfucker

2019-10-09 05:40:40 UTC  

just wow

2019-10-09 05:40:45 UTC  

Okay then don’t make a game lol

2019-10-09 05:40:52 UTC  

Pft, I'll show you.

2019-10-09 05:41:27 UTC  

Most of the stuff you have in that chart wouldn’t be too particularly hard to program

2019-10-09 05:42:04 UTC  

This may be true, especilly with something OOP- like say, C#

2019-10-09 05:42:27 UTC  

Especially if you keep the graphics blocky too

2019-10-09 05:42:45 UTC  

Fuck that, billboard sprites are the new voxels

2019-10-09 05:42:59 UTC  

Most of the damage ammo could be adjusted using multipliers and ticks

2019-10-09 05:43:53 UTC  

Have a base damage for each gun and have each ammo effect said base damage through either multiplier or percentage based object statements

2019-10-09 05:44:29 UTC  

okay sounds good dilly when are you making it

2019-10-09 05:44:46 UTC  

Right now

2019-10-09 05:44:57 UTC  

Using namespace std;

2019-10-09 05:45:00 UTC  

too much to read

2019-10-09 05:45:06 UTC  

anglos are so funny

2019-10-09 05:45:10 UTC  

#include <iostream>

2019-10-09 05:45:20 UTC  

the aeternal anglo

2019-10-09 05:45:28 UTC  

Int main{

2019-10-09 05:45:32 UTC  

Make game

2019-10-09 05:45:34 UTC  

}

2019-10-09 05:45:37 UTC  

Return 0;

2019-10-09 05:45:51 UTC  

COMPILE