Message from @dippy
Discord ID: 631367361353482260
Most of the damage ammo could be adjusted using multipliers and ticks
Have a base damage for each gun and have each ammo effect said base damage through either multiplier or percentage based object statements
okay sounds good dilly when are you making it
Right now
Using namespace std;
too much to read
anglos are so funny
#include <iostream>
the aeternal anglo
Int main{
Make game
}
Return 0;
COMPILE
boom done
return public Game { find.GetComponent<game>; }
Tsk tsk, Dilly. You need to watch your bloat
Public void game{
String game code;
}
Game;
dilly looks kind of like a stout boy
}
dilly are you strong
Yeah I would say so
me too
really strong
Cool!
yeah
imagine a 500 pound down syndrome person retard strength
that would make a good super hero
movie
damn
Yeah that should be the next joker
nah nah
joker uses some brains
this guy is pure retard strength
gets out of sticky situations by farting and shit like that
Yeah