Message from @turtwig

Discord ID: 503103425135902720


2018-10-19 23:17:42 UTC  

the motors some of these things use are in themselves not cheap

2018-10-20 07:06:29 UTC  

Messing around landform generation again today.

https://cdn.discordapp.com/attachments/485861475462807562/503101686592700427/Screenshot_38.png

2018-10-20 07:07:25 UTC  

trying to figure out how to do some terracing but I can't get the right control over it.

2018-10-20 07:07:38 UTC  

Ah, I think a clamp will work.

2018-10-20 07:09:07 UTC  

that reminds me of a tool I had fuckin years ago

2018-10-20 07:09:24 UTC  

for generating photo realistic landscape

2018-10-20 07:09:25 UTC  

this one is called world machine

2018-10-20 07:09:46 UTC  

I'm just using it to experiment with how certain generators and filters work

2018-10-20 07:09:46 UTC  

terragen I think

2018-10-20 07:09:53 UTC  

going to have to use some other software to do it or make my own

2018-10-20 07:10:49 UTC  

if I actually want to implement it that is, the world machine software is $299

2018-10-20 07:11:03 UTC  

so basically I can't render terrains to any viable resolution

2018-10-20 07:11:07 UTC  

https://cdn.discordapp.com/attachments/485861475462807562/503102851631808523/rene-van-megen_12719376_973718919377175_6781818731725900221_o-1920x853.jpg

https://cdn.discordapp.com/attachments/485861475462807562/503102851631808525/jeff-boser-wildflowers-recompress-1920x853.jpg

https://cdn.discordapp.com/attachments/485861475462807562/503102852403822602/Planetside-Terragen-4.jpg

2018-10-20 07:11:51 UTC  

something like this would actually be pretty cool to use

https://cdn.discordapp.com/attachments/485861475462807562/503103039641485312/Screenshot_39.png

2018-10-20 07:11:58 UTC  

terragen pro is 700 dollars lol

2018-10-20 07:12:31 UTC  

Yeah so I'm just going to learn how to do basic terrain generation in code instead lol

2018-10-20 07:12:37 UTC  

with stuff like perlin noise

2018-10-20 07:12:39 UTC  

lol yeah

2018-10-20 07:12:53 UTC  

It's pretty cool, you can do some pretty interesting things with even just a few filters.

2018-10-20 07:13:04 UTC  

Don't necessarily need to make hyper-realistic just yet.

2018-10-20 07:13:23 UTC  

these things basically generate geometry with equations and then assign textures based on predetermined height map and plane size shit

2018-10-20 07:13:46 UTC  

it's not an overly complicated concept, but making it look believable is tough

2018-10-20 07:15:31 UTC  

Well, believable isn't actually that hard. This is believable. https://www.shadertoy.com/view/MdX3Rr

2018-10-20 07:16:10 UTC  

Albeit simple and it has kinks but that isn't even 50 lines of code.

2018-10-20 07:16:21 UTC  

Yeah but this has been fine tuned to give exactly that output

2018-10-20 07:16:28 UTC  

you're on about a generator

2018-10-20 07:16:34 UTC  

this is procedural generation

2018-10-20 07:16:53 UTC  

¯\_(ツ)_/¯ can't shadertoy on phone lol

2018-10-20 07:17:07 UTC  

check it out some time, you'll see what I mean

2018-10-20 07:17:32 UTC  

It starts from a particular seed but then the offset just goes up infinitely.

2018-10-20 07:17:47 UTC  

so it's constantly generating terrain

2018-10-20 07:18:57 UTC  

https://cdn.discordapp.com/attachments/485861475462807562/503104822883385365/Screenshot_40.png

2018-10-20 07:19:06 UTC  

I watched the jewtube

2018-10-20 07:19:16 UTC  

looks pretty good but the textures are a bit...

2018-10-20 07:19:25 UTC  

yeah yeah like I said it isn't perfect

2018-10-20 07:19:29 UTC  

but it shows what is possible

2018-10-20 07:19:32 UTC  

in the mountains they join in sharp corners lol

2018-10-20 07:19:56 UTC  

but the point is passable is very easy

2018-10-20 07:20:22 UTC  

I haven't done graphic code in like 10yrs+

2018-10-20 07:21:07 UTC  

but ye easier than I expected

2018-10-20 07:21:40 UTC  

It's basically just a few layers of noise layered on top of each other with changing factors of intensity for each layer.