Message from @Deleted User
Discord ID: 409837381424906241
yeah, it's kind of boring, and trivial at later stages. Just feels like a grind
hopefully the new patch/dlc will do something to alleviate that boredom
the claim system and system conquest stuff looks promising at least
and the ability to build a defense system that isn't obsolete almost before it's built
Yeah defense platforms suck
totally. I've only ever really used them really early on
build one, declare wars on neighbors as soon as you discover them
they'll send their ships over and suicide against your starbase, because the defense platform interdicts them, and pulls them out right next to it
then you harvest warscore until they surrender, and claim a few planets early
haven't tried it more than once, in the latest patch though, so I don't know if it works anymore
AI seems a bit more reluctant to attack your starbase at the beginning when they can't muster the fleet strength to take it out
@Mal favorite ftl?
hyperlanes
so I don't mind the changes coming
almost always played on that setting
yeah
reminds of of older 4x games
I always found warp and wormholes to be annoying
same
wormholes was just another layer of micromanagement
yeah I enjoy getting those, because they were locked behind tech
and felt like an upgrade
favorite weapons?
and yeah
always went with a mix, tachyon lances and kinetic artillery
I remember the tachyon **Destroyers**
lol
back before that pesky X slot
yep
and battleships with auras
oh yeha
getting those back, iirc
what's the best ethos combination?
I've always found fanatic materialist + individualist to be best
though I now prefer the assimilator bots
lol
research boost is just too good
but you can make an argument for mass slavery being useful for establishing a powerful economy early
depends on the setting. PvP is very different to a regular game vs ai
and I find multiplayer pvp to be boring corvette spam