Message from @MeMSix
Discord ID: 602784182728523786
what is so non-immersive about having an area of low danger areas around the start and then outside of this area bring the difficulty spikes?
imagine playing vidya gaems
wut a cuck
it makes it feel like they newb protected the starter area to hit a wider audience
instead of having the balls to just say no you're not meant to go here yet, unless you know what you're doing
then take your bb-gun tier damage rifle and stumble into those lvl 30 death claw areas out the gate
rewarding experienced players with later game gear for skill of overcoming hard enemies and keeping the world consistent
\because you didn't listen
fortnite ripped off fallout 4s building mechanics
you clearly have no idea what your doing so stick to the main quest until you learn how to play
tell him muten
go get him tiger
it's not the game
it's you
>mem stopped typing
nvm
lmao
it's like those people who blame darksouls when they don't know how to play
imo, from a design standpoint it is more intuitive when you can generally determine difficulty by distance from that start rather than sudden spikes. So the player can make educated guesses about what areas they want to avoid and go to.
ooooor
you tell the player directly
through NPCs
where to go
and where not to go
and leave it up to the player
to decide where to go
if they aren't ready for the challenge
they should be smart enough not to go the wrong way
but that is boring because you feel like you are on rails until you get high enough level because of kill boxes blocking the other directions
radius based scaling gives a sense of picking your own direction
well that's the point of the first quest line, it's for players who don't know how to play
the high level areas are for players who know how to play
if you don't know how to play don't go the worng way
stick to the main quest until you know what you're doing
eh, overall wouldn't call NV a masterpiece when it comes to gameplay by any length. RPG elements are there, but the gameplay is copy paste from Fallout 3.
yeah
I can agree with that
both games should be remade to use Fallout 4's gunplay and maybe also bring in its weapon customization.
no