Message from @2K

Discord ID: 602782976178388993


2019-07-22 08:30:35 UTC  

litteral garbage

2019-07-22 08:31:00 UTC  

it should at least be general rule all areas outside of your starting town are low level

2019-07-22 08:31:39 UTC  

@MeMSix maybe you should pay more attention to what the NPCs tell you because they tell you all about the dangers of the wasteland and exactly where to go to not get fucked

2019-07-22 08:32:14 UTC  

or just give me the option to run back and not make the new player experience shit

2019-07-22 08:32:37 UTC  

the only time I had these issues was when I intentionally ignored advice from NPCs and ran into the harder parts of the game

2019-07-22 08:33:29 UTC  

also haveing everything near the start be super easy and only get harder the futher you go just makes everything alot more linear

2019-07-22 08:33:54 UTC  

I played FO3 on win7. I wish I hadn't, it's FO3 so it's Oblivion with guns and that's terrible

2019-07-22 08:35:40 UTC  

what makes the game feel linear is when you feel like you are surrounded by kill zones instead of giving the player some breathing room on start. At least keep the high level enemies not in the surrounding area of the starting town.

2019-07-22 08:36:21 UTC  

it's a wasteland

2019-07-22 08:36:30 UTC  

it's meant to be filled with death

2019-07-22 08:41:36 UTC  

lel, nice Star Citizen "*beeeh beeeh* iz more realizztic so iz beddur!" Fuck your "realism" if it comes at the harm of new player experience. Again, it is the idea of giving the new player a "play area" of sorts to get acquainted with the game before taking on greater threats. Or if you are gonna do it, give them an option other than die such as promptly fuck off back to where they came from ASAP. A slap instead of a stab so to say. Then you accomplish teaching the player about these dangerous areas without being an annoyance.

2019-07-22 08:42:07 UTC  

the point of the first quests is to introduce new players slowly and nicely into the game

2019-07-22 08:42:25 UTC  

if you ignore the first quests and go off to have your own adventure with no idea how to play the game

2019-07-22 08:42:31 UTC  

you're going to have a bad time

2019-07-22 08:42:36 UTC  

It's not realistic

2019-07-22 08:42:46 UTC  

it's immersive

2019-07-22 08:43:10 UTC  

imagine if the wasteland was easy to traverse with no real threats outside of the populated areas?

2019-07-22 08:43:13 UTC  

It'd be a joke

2019-07-22 08:43:38 UTC  

having real threats around every corner gives legitimacy to the world

2019-07-22 08:44:06 UTC  

what is so non-immersive about having an area of low danger areas around the start and then outside of this area bring the difficulty spikes?

2019-07-22 08:44:20 UTC  

imagine playing vidya gaems

2019-07-22 08:44:24 UTC  

wut a cuck

2019-07-22 08:45:27 UTC  

it makes it feel like they newb protected the starter area to hit a wider audience

2019-07-22 08:45:55 UTC  

instead of having the balls to just say no you're not meant to go here yet, unless you know what you're doing

2019-07-22 08:46:27 UTC  

then take your bb-gun tier damage rifle and stumble into those lvl 30 death claw areas out the gate

2019-07-22 08:46:28 UTC  

rewarding experienced players with later game gear for skill of overcoming hard enemies and keeping the world consistent

2019-07-22 08:46:44 UTC  

@MeMSix you went the wrong way

2019-07-22 08:46:48 UTC  

\because you didn't listen

2019-07-22 08:47:08 UTC  

fortnite ripped off fallout 4s building mechanics

2019-07-22 08:47:11 UTC  

you clearly have no idea what your doing so stick to the main quest until you learn how to play

2019-07-22 08:47:27 UTC  

tell him muten

2019-07-22 08:47:33 UTC  

go get him tiger

2019-07-22 08:47:55 UTC  

it's not the game

2019-07-22 08:48:02 UTC  

it's you

2019-07-22 08:48:18 UTC  

>mem stopped typing

2019-07-22 08:48:23 UTC  

nvm

2019-07-22 08:48:25 UTC  

lmao

2019-07-22 08:48:47 UTC  

it's like those people who blame darksouls when they don't know how to play

2019-07-22 08:49:08 UTC  

imo, from a design standpoint it is more intuitive when you can generally determine difficulty by distance from that start rather than sudden spikes. So the player can make educated guesses about what areas they want to avoid and go to.

2019-07-22 08:49:21 UTC  

ooooor