Message from @timsandtoms
Discord ID: 555161463778705428
you can run the steamvr performance test, although im not sure if that runs on linux
oh okay I will try that thanks
WMR was Microsoft made a standard and built support in to Windows, then let other companies build the headsets after having Microsoft do the legwork, so you get a bunch of mostly sameish different models from different manufacturers. Steam has a bridge for WMR to work with Rift/Vive content on Windows, dunno about *nix. From what I hear about Rift, and having used WMR and Vive, I'd get the WMR over either if you only need the display, Vive or spring for Vive Pro for room-scale.
Don't get the display planning to get controllers later, you won't find them.
What's that Chinese 8k HMD?
okay thanks, so I can't get any good controllers separately ?
What's the point of getting VR is you can't get controllers for them?
Not that I know of, and that seems to be the consensus on the buildapcsales subreddit
@Matthew Sim games
Racing and the like.
Honestly even just using the display with mouse and keyboard is awesome.
I'd literally just use it to jack off if it didn't have controllers.
in peripherals
seems to support stuff
Linux only 👌 perfect
mmmh PSVR is still cheaper
maybe getting a PSVR is the best option
What's the resolution?
I don't know anything about that one. Is it the same type of thing?
VR is fucking amazing and you'll regret skimping. Not knowing anything about PSVR, my concerns would be if the display is good enough to not really have the screen door effect, if controller tracking is good, and if the controllers have the same functions as other VR devices. Don't wanna not have the button games use to shoot with.
mmh yeah I don't know about psvr controllers (playstation move)
and I should check all these headsets resolutions
mmh psvr is 960x1080 per eye
Doesn't psvr do frame interpolation
I think WMR is 1440x1440 per eye
More on Samsung's
Unless PSVR is a REALLY good deal, I'd pass and get something nicer, something that's designed for PC instead of trying to add support for a console accessory to a relatively new field.
just get WMR
@Goz3rr renders at 60fps normally -> 120hz (tho a dev got his game working at 120fps native so it's doable)
WMR is 90fps.
i mean psvr
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oh okay
thanks
I have an Acer WMR and have tried the Vive a lot as well (friend had one for a while). He has also used my WMR a lot and has an oculus now. Vive is much less comfortable than the Acer and has noticeably worse pixel density but the screen and tracking are both better overall. However Vive needs an entire room empty to work. My friend says the oculus is similar to the vive but a little bit worse and also requires a lot of empty space. WMR requires literally nothing as far as space goes and I play some games sitting at my desk normally. Overall if you have the money and space a Vive is worth it but for comfort, value, and functionality in tight spaces, WMR really is nice. I've heard that the Acer is the most comfortable one overall but have not tried other WMR but agree it is at least much more comfortable than the Vive
I'd agree with that, the Acer vs Vive bit. There's some other kind of strap for the Vive that's supposed to be better, but it's like $100
vive >>> dell visor for me as someone who owns both
vive comfort goes from like a 4 to a 8 with DAS though
its like a mandatory buy tbh
i never tried the Vive but I got a WMR