Message from @Tech Talk
Discord ID: 323610276278829056
if you want, we can talk about architecture and SDK optimizations, that's not the point though
Heard a lot of issues with the cell processor and split memory
again, that's not the point, but if you want to know it was mostly an issue with multi platform games
games developped especially for the PS3 didn't had any issue and ran better than xbox360 exclusives
it's hard to do the comparisons but TFLOPS, etc was above on the PS3, it suffered from a not so good SDK in the beginning though and had issue with multi platform game engines that were poorly optimized
but again, that's another story. I'm talking about the hardware price and why the "X1 X" (stupid name but whatever) price will probably stall a bit based on previous event of a direct competitor in pretty much the same position
but if you want to talk about the previous gen performances, I doubt you could make a game like Uncharted 3, TLOU or whatever run properly on the X360 with the same resolution and framerate.
Sony did a stupid move at that time, the Cell processor, the RSX, etc where not the best thing they could have use, especially due to their price
they took a huge blow because of that and especially since they lost on the PS3 vs X360 sales in the beginning because of the pricing... (nowadays, the sales are pretty much evens for those both consoles, 84M for the X360 and 83.8M for the PS3)
now if you want to talk about the current gen, Microsoft lost. 60M for the PS4 and 26M for the X1 as of january 2017.
let's hope the X1 X create a lot of sales for them.
but with their lacks of exclusive, I doubt they will pass PS4 sales anytime soon, even if every X1 player bought a X1 X it wouldn't be enough
hence why I said that the price won't go down anytime soon, that's just pure speculations based on relatively close past events, current numbers, etc but that seems pretty much correct IMHO.
they just failed... especially with their early marketing on the X1 (you wouldn't be able to resell, lent, games, etc. Kinect sold with the console for more money, etc).
that's why those numbers are what they are today, and their 2015 or 2016 announcement about exclusive on PC too
that succession of events was litteraly them asking for it and shooting themselves in the foot.
there is a lot of thing Microsoft does better than Sony though if I want to be fair. Retrocompatibility is one huge point for Microsoft. GWG on 360 doesn't require you to keep being gold to play games, more AAA with GWG too
too bad that mostly concern the old gen...
oh BTW, I heard the $199 offer for the X1 S is not permanant?
They made a bit of a comeback over the last 2-3 years
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If you're interested, we'd suggest action fast as the deal is for a limited time only — Microsoft says it's gonna jump back up by $50 on June 17. That said, Microsoft has a history of issuing "temporary" price drops for Xbox One consoles and then making that price permanent soon after.
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yeah I remember this, it was a speculation though
it could have been possible on a lot of indie games though but the SDK didn't support it.
oh and the lack of TV that has a native 120FPS didn't made it worthwhile too
most TV with high framerate that you see on the market aren't supporting native 120Hz input
when you enable game mode of those TV you can see that the refreash rate is 60FPS max in 99% of them
even on your super 400Hz Full HD TV from back then
so, if you consider that the HDMI tech back when the PS3 was release didn't support transfer rates supperior to what is needed for 1080p/60 fps, it wasn't a possibility.
Microsoft press release information:
https://cdn.discordapp.com/attachments/283101510592888832/323629310709727232/Xbox_E3_2017_Final_Press_Release.pdf
**1. Centrifugal Fan:**
A supercharger-style design which rapidly pulls in and compresses air, Project Scorpio’s Centrifugal Fan is crafted to deliver maximum cooling with minimum noise
**2. Vapor Chamber:**
A first for home consoles, Project Scorpio’s Vapor Chamber uses advanced liquid cooling to help ensure the Scorpio Engine stays cool
**3. Scorpio Engine:**
With 6 TFLOPS, 326GB/s of memory bandwidth and advanced, custom silicon, the Scorpio Engine is the most powerful console gaming processor ever created.
**4. Hovis Method:**
To maximize performance and minimize power consumption, Project Scorpio uses the Hovis Method, a cutting edge digital power delivery system to custom tune console voltage
microsoft gonna go through all the letters of the alphabet with a dick measuring contest with sony
Slim consoles.... Inb4 plus size models start getting recognition
<:Tech_Morning:299741747238535169>
"custom silicon" GTFO here with these bullshit buzzwords
:^)
How the fuck can you customise silicon?!
well that's a customized chip with really original stuff in there, not that most of the people understand what it means to have hardware directX optimized instructions....
I customised my steel beams
it just means that it's not a "silicon chip" that's already on the market but that it was customized by microsoft for their console.