Message from @.B
Discord ID: 400467742735728642
CLion is good
Qt Creator if you want something lighter
At my first job after graduating there was a project they wrote nearly 15 years before I started there, and everybody was so afraid to touch the code for fear of breaking it that we never added features. At the same time, though, nobody was willing to write a new solution
Really, if it was as easy as it is in c# to reference things, and the intellicense was as good, I wouldn't mind c++ as much.
The main discernable feature of the project was an XML parser that took a configuration file and turned it into a query engine, but poorly
@Grenade123 it is, VC++ has GCed reference types
`void foo(std::string^ bar);`
I meant the actual set up. Once I've told visual studios that yes, I am not lying, there is C++ code there, I have not problem.
Then again, I haven't done much c++ work in visual studios that wasn't in vs10. It was 10 in college and then this code base at work is stuck with 3rd party stuff that only complies in 10.
oof
VS has always sucked hard when it comes to C++
they don't fully support c++14 yet iirc
Don't exactly like digging through the project settings to manually set the folder where the referenced code lives. Which then needs to be manually changed should you need to move it's physical location
I demand a video
Where Tim takes off his beanie.
There was a picture of him with no beanie.
Think it was in an ama on 4chan.
Is he hot?
Why so much C talks..
💢
Hehehe
Oh my god lol
He should just do what I do and shave his head
Seriously though. There's so many engines nowadays. For most kinds of indie games usin C is a waste of time
oh god my eyes
I code Payments and Security backend apps
Not games
people have actually made game engines in Swing
that's awful
Payday 2 was made in a racing game engine
payday 2 is a meme of a game
day 1 cheats
because they exposed all of lua's symbols which prevented LTO
and even to this day it's trivial to hook the vm, they don't even bother protecting it
C is versatile, but if the team is small and/or inexperienced. Using any random engine will produce better results
C is not versatile
Why bother with memory leaks and low level issues if you a making a simple FPS or RPG.. right?