Message from @>Cytos, de lieve goede synth

Discord ID: 475365879865933826


2018-08-04 18:07:35 UTC  

That's the genius.

2018-08-04 18:07:46 UTC  

No "Mario, you see those?"

2018-08-04 18:08:22 UTC  

Controller in your hand, character on screen, obstacles.

2018-08-04 18:08:31 UTC  

Teaching with just those. That was the incredible part.

2018-08-04 18:08:41 UTC  

https://cdn.discordapp.com/attachments/463054787336732683/475364470324068352/unknown.png

2018-08-04 18:09:59 UTC  

i was hoping someone would do this

2018-08-04 18:10:19 UTC  

I was having trouble with one of the bushes

2018-08-04 18:10:26 UTC  

and then I remembered my Super Mario Bros. trivia

2018-08-04 18:10:28 UTC  

and took a cloud.

2018-08-04 18:10:29 UTC  

you aint verified

2018-08-04 18:10:32 UTC  

get that shit out of here

2018-08-04 18:11:30 UTC  

ye man, worst kept vidya game secret in the bizz 😛

2018-08-04 18:12:00 UTC  

clouds are bushes man

2018-08-04 18:12:35 UTC  

Games back then had instructions, but they werent always in the game

2018-08-04 18:12:45 UTC  

Usually they were in the acompanying manual

2018-08-04 18:13:30 UTC  

Also, I wouldn't call the trait of harnessing the brain's ability to learn from intuitive means a specifically Japanese trait.

2018-08-04 18:13:52 UTC  

Portal actually did a lot of the same sort of tricks.

2018-08-04 18:14:02 UTC  

aye, but they applied is masterfully in vidya first

2018-08-04 18:14:09 UTC  

like with megaman

2018-08-04 18:14:10 UTC  

All the best games could be played without supplemental material.

2018-08-04 18:14:17 UTC  

original

2018-08-04 18:14:21 UTC  

Mega Man X does the Mario level 1 thing.

2018-08-04 18:14:24 UTC  

Japan dominated the vidya industry early on anyway.

2018-08-04 18:14:46 UTC  

The only reason they got the opportunity to dominate it is because america dropped the ball as hard as it did.

2018-08-04 18:14:54 UTC  

A complete and total lack of quality control.

2018-08-04 18:14:55 UTC  

their loss

2018-08-04 18:15:22 UTC  

All the corporations could buy the big licenses and make game swith recognizable titles. But they weren't programmers. So they made ALL the worst games.

2018-08-04 18:15:50 UTC  

This constant trickery of good licenses having bad games, and parents just buying them based on license, it did meltdown eventually.

2018-08-04 18:16:03 UTC  

All those games hit bargain bins, and the companies that DIDN'T melt down didn't know what that meant.

2018-08-04 18:16:08 UTC  

It just made the same problem worse.

2018-08-04 18:16:19 UTC  

So Tim said he had to catch a plane in his second channel video yesterday

2018-08-04 18:16:19 UTC  

CHEAP bad games against NORMAL PRICED good games.

2018-08-04 18:16:22 UTC  

Is he going to Portland?

2018-08-04 18:16:24 UTC  

So what do parents buy?

2018-08-04 18:16:28 UTC  

i still am very sceptical on games based on non game licenses

2018-08-04 18:16:49 UTC  

These were all problems of an age without internet.

2018-08-04 18:16:50 UTC  

Little Nemo Dream Master was pretty good.

2018-08-04 18:16:52 UTC  

Without youtube videos.

2018-08-04 18:17:01 UTC  

Based on a comic from the early 1900s

2018-08-04 18:17:09 UTC  

That was Capcom.

2018-08-04 18:17:17 UTC  

Every license game Capcom touched was