ping

Discord ID: 126079426076082176


2,511 total messages. Viewing 100 per page.
Prev | Page 2/26 | Next

2018-01-10 00:53:07 UTC [Subverse #newsroom]  

what?

2018-01-10 00:53:20 UTC [Subverse #newsroom]  

yeah even then

2018-01-10 00:53:22 UTC [Subverse #newsroom]  

we can do that in LEO

2018-01-10 00:53:35 UTC [Subverse #newsroom]  

low earth orbit

2018-01-10 00:54:31 UTC [Subverse #newsroom]  

@Revan how the fuck is it going to fall out of LEO

2018-01-10 00:55:16 UTC [Subverse #newsroom]  

when i go from KSP to SE it makes me depressed

2018-01-10 00:55:25 UTC [Subverse #newsroom]  

because no orbital mechanics :(

2018-01-10 00:55:34 UTC [Subverse #newsroom]  

@Revan no.

2018-01-10 00:56:30 UTC [Subverse #newsroom]  

@Grenade123 i'm aware but it's minimal

2018-01-10 00:57:01 UTC [Subverse #newsroom]  

the ISS is very low

2018-01-10 00:57:23 UTC [Subverse #newsroom]  

so it needs more of a push

2018-01-10 00:57:45 UTC [Subverse #newsroom]  

much heavier objects are a lot more prectible because of their mass

2018-01-10 00:57:55 UTC [Subverse #newsroom]  

their orbits will degrade a slower

2018-01-10 00:58:36 UTC [Subverse #newsroom]  

but who cares

2018-01-10 00:58:52 UTC [Subverse #newsroom]  

if you go into a 100km higher orbit

2018-01-10 00:58:57 UTC [Subverse #newsroom]  

you won't have to deal with anything

2018-01-10 00:59:27 UTC [Subverse #newsroom]  

stop.

2018-01-10 00:59:37 UTC [Subverse #newsroom]  

use your brain

2018-01-10 01:00:46 UTC [Subverse #newsroom]  

the ISS is in a position where the cost in fuel of pushing it is less than what it would cost for every resuply mission to get to that higher orbit

2018-01-10 01:01:01 UTC [Subverse #newsroom]  

if you put it on the moon it would cost many times more

2018-01-10 01:01:28 UTC [Subverse #newsroom]  

@Dionara you can't have a self sustaining colony on the moon

2018-01-10 01:02:24 UTC [Subverse #newsroom]  

mars has water, minerals, energy, an atmosphere to keep you from getting cancer

2018-01-10 01:03:27 UTC [Subverse #newsroom]  

a lot less than earth, but infinitely more than the moon

2018-01-10 01:03:46 UTC [Subverse #newsroom]  

probably

2018-01-10 01:03:58 UTC [Subverse #newsroom]  

the surface is covered in perchlorates

2018-01-10 01:04:06 UTC [Subverse #newsroom]  

which have been known to be toxic on earth

2018-01-10 01:04:41 UTC [Subverse #newsroom]  

the moon has rocks that have to be melted to filter out the minerals, little to no chemical energy, no water, and a whole lot of depression

2018-01-10 01:06:23 UTC [Subverse #newsroom]  

the surface is basically unform, and completely useless for growing things

2018-01-10 01:16:45 UTC [Subverse #newsroom]  

Oof Fortran

2018-01-10 01:17:11 UTC [Subverse #newsroom]  

@Revan Kotlin and groovy are far from "Java with nicer syntax"

2018-01-10 01:18:25 UTC [Subverse #newsroom]  

C++ isnt a superset of C though

2018-01-10 01:18:45 UTC [Subverse #newsroom]  

Not at all

2018-01-10 01:19:12 UTC [Subverse #newsroom]  

C++ doesn't allow most of the pointer casts involved with idiomatic C

2018-01-10 01:19:44 UTC [Subverse #newsroom]  

No naming in struct initializers

2018-01-10 01:20:24 UTC [Subverse #newsroom]  

You have to extern "C" all C headers to make sure symbols aren't mangled

2018-01-10 01:21:03 UTC [Subverse #newsroom]  

@Revan it doesn't, under the spec you can only up/downcast pointers

2018-01-10 01:22:10 UTC [Subverse #newsroom]  

The compilers let you deviate from the specs but that doesn't really count as a language feature

2018-01-10 01:22:58 UTC [Subverse #newsroom]  

i made a diagram awhile ago one sec

2018-01-10 01:25:17 UTC [Subverse #newsroom]  

@GingaBomber let me guess, unity? ๐Ÿ˜ข

2018-01-10 01:25:55 UTC [Subverse #newsroom]  

i mean i'm on a 3 person team and unity was just completely awful

2018-01-10 01:26:00 UTC [Subverse #newsroom]  

VR specifically

2018-01-10 01:26:21 UTC [Subverse #newsroom]  

we dont even use the unreal source control features

2018-01-10 01:26:31 UTC [Subverse #newsroom]  

unity is just so boilerplate heavy

2018-01-10 01:26:40 UTC [Subverse #newsroom]  

among other things

2018-01-10 01:27:29 UTC [Subverse #newsroom]  

Unity's level editor is better

2018-01-10 01:28:09 UTC [Subverse #newsroom]  

unreal has an excessive amount of build options

2018-01-10 01:31:33 UTC [Subverse #newsroom]  

but unity's UI system is absolute garbage (world space UIs are buggy as hell too),
shader development requires hopping to/from an external program and is a real pain in the ass
the animation system is inferior for basically every use case
building lightmaps is REALLY slow in unity, has very little tuning options, and looks inferior if you compare a well tuned unity scene with one from UE
unreal comes with automatic LODs, and has a pretty nice system of managing LODs directly from the static mesh
unreal comes with many options for generating collision meshes

i can go on

2018-01-10 01:32:12 UTC [Subverse #newsroom]  

there are types of shaders unity straight up doesn't support

2018-01-10 01:32:24 UTC [Subverse #newsroom]  

so it is actually severely limiting depending on what you are trying to do

2018-01-10 01:32:36 UTC [Subverse #newsroom]  

i mean

2018-01-10 01:33:11 UTC [Subverse #newsroom]  

literally the only thing unity has better than UE is docs and their level editor is slightly easier to use

2018-01-10 01:33:24 UTC [Subverse #newsroom]  

everything else is just a pita

2018-01-10 01:33:40 UTC [Subverse #newsroom]  

sounds kinda like mongodb ๐Ÿค”

2018-01-10 01:34:07 UTC [Subverse #newsroom]  

one sec

2018-01-10 01:35:02 UTC [Subverse #newsroom]  

unreal's particle systems are 10/10

2018-01-10 01:35:23 UTC [Subverse #newsroom]  

blueprints and C++

2018-01-10 01:35:32 UTC [Subverse #newsroom]  

blueprints can be used for basically everything

2018-01-10 01:35:43 UTC [Subverse #newsroom]  

also there are many scripting languages ported to UE

2018-01-10 01:35:48 UTC [Subverse #newsroom]  

including C#

2018-01-10 01:36:30 UTC [Subverse #newsroom]  

i'm not sure how comprehensive they are since i'm fine with C++

2018-01-10 01:36:41 UTC [Subverse #newsroom]  

well kinda

2018-01-10 01:36:55 UTC [Subverse #newsroom]  

the way UE is set up is kinda like Qt

2018-01-10 01:37:31 UTC [Subverse #newsroom]  

Qt has their own preprocessor which makes using it a bit easier

2018-01-10 01:43:16 UTC [Subverse #newsroom]  

CLion is good

2018-01-10 01:43:28 UTC [Subverse #newsroom]  

Qt Creator if you want something lighter

2018-01-10 01:45:31 UTC [Subverse #newsroom]  

@Grenade123 it is, VC++ has GCed reference types

2018-01-10 01:45:50 UTC [Subverse #newsroom]  

`void foo(std::string^ bar);`

2018-01-10 01:48:15 UTC [Subverse #newsroom]  

oof

2018-01-10 01:49:11 UTC [Subverse #newsroom]  

VS has always sucked hard when it comes to C++

2018-01-10 01:49:36 UTC [Subverse #newsroom]  

they don't fully support c++14 yet iirc

2018-01-10 01:53:54 UTC [Subverse #newsroom]  

@Dionara <#398973785426100234>

2018-01-10 01:55:58 UTC [Subverse #newsroom]  

๐Ÿ’ข

2018-01-10 01:59:43 UTC [Subverse #newsroom]  

@.B so you use Java instead and get 10fps?

2018-01-10 02:00:11 UTC [Subverse #newsroom]  

oh god my eyes

2018-01-10 02:00:25 UTC [Subverse #newsroom]  

people have actually made game engines in Swing

2018-01-10 02:00:28 UTC [Subverse #newsroom]  

that's awful

2018-01-10 02:01:01 UTC [Subverse #newsroom]  

@.B security backend? ๐Ÿค”

2018-01-10 02:01:29 UTC [Subverse #newsroom]  

payday 2 is a meme of a game

2018-01-10 02:01:35 UTC [Subverse #newsroom]  

day 1 cheats

2018-01-10 02:02:23 UTC [Subverse #newsroom]  

because they exposed all of lua's symbols which prevented LTO

2018-01-10 02:03:00 UTC [Subverse #newsroom]  

and even to this day it's trivial to hook the vm, they don't even bother protecting it

2018-01-10 02:03:45 UTC [Subverse #newsroom]  

C is not versatile

2018-01-10 02:04:44 UTC [Subverse #newsroom]  

@iceCalt Link Time Optimization

2018-01-10 02:05:10 UTC [Subverse #newsroom]  

basically after your executable is glued together it performs additional optimizations such as inlining and tweaking register allocation

2018-01-10 02:06:21 UTC [Subverse #shitposting]  

we must create the timcast lore

2018-01-10 02:07:04 UTC [Subverse #shitposting]  

in the omniverse we have
tim, the protagonist
stoned tim, he's just stoned lol
and the evil borther with no beanie

2018-01-10 02:48:58 UTC [Subverse #newsroom]  

@Howler4695 we talked about it somewhat earlier today in <#399319255386161152>

2018-01-10 02:49:40 UTC [Subverse #newsroom]  

as for it catching on, maybe

2018-01-10 02:50:59 UTC [Subverse #newsroom]  

it's hard for people that believe in individuality to make a collective push

2018-01-10 02:52:57 UTC [Subverse #newsroom]  

the issue is you get less leverage when you can't speak for a large group

2018-01-10 02:54:37 UTC [Subverse #newsroom]  

sargon usually makes arguments for individual issues instead of assuming a blanket set of values over a large group

2018-01-10 02:57:45 UTC [Subverse #newsroom]  

wow. duckduckgo needs some work

2018-01-10 02:57:54 UTC [Subverse #newsroom]  

```Including results for redtube.
Search only for "dtube.com"?```

2018-01-10 03:00:03 UTC [Subverse #newsroom]  

hah

2018-01-10 03:00:23 UTC [Subverse #newsroom]  

check for yourself

2018-01-10 03:02:30 UTC [Subverse #newsroom]  

yeah not sure why it corrected that

2018-01-10 03:04:03 UTC [Subverse #newsroom]  

oh jees, their github is bare

2,511 total messages. Viewing 100 per page.
Prev | Page 2/26 | Next