Message from @Irreversal
Discord ID: 690862314571694081
I'm just clarifying to make sure everyone's keeping up alot of misscommunication
No doubt you got bored with the length of HL2, Milky>?
HL2 was great
@Win Roe Agony had perfect art direction though. WHich was my point.
I never said Agony was a great game. I used it as an example for art direction, nimrod.
yes AGONY did have good art
half life 2 isnt actually that long
everything else was shit
Half life 2 was way too short
ep 1 and 2 were garbage
now stop blaspheming
If Doom Eternal had "looked" more like Agony in terms of art direction it might've been able to excite me
The more gothic futuristic-medieval style works very well IMO
But then Doom Eternal would also have had to done away with it's silly "glory kill" mechanics, and the arena styled combat segments.
I don't want to feel like some overpowered action hero in a game. I want to feel vulnerable, fragile and genuinely afraid of being able to survive an encounter with the monsters in the game.
Makes it more rewarding to kill them and come out triumphant.
That
that isnt doom
is literally the point of the game tho
did the cuck leave
@Win Roe Of Doom Eternal maybe. Not of Doom 3.
And that's why I like Doom 3 more, despite it's flaws.
It's a power fantasy but you're supposed to feel like you deserve the power since the demons fucking destroy you if you play poorly
i liked all of them
really liked bioshock, too
DOOM 3 was simple compared tbh, just had more of a horror style atmosphere
If a game where you're going up against demons doesn't make your skin crawl and your pants soiled, then it's not doing demons right.
didn't think much of quake 4
alot more generic tbh
'I want Lo Wang to be disempowered and brought down to a meek and beta male like state'
@Win Roe Any game is simple with quicksave features.
I hate that lo wang keeps saying dumb one liners that only he thinks is cool
I think you can do demons as sparkly rainbow faggots as long as you do it well and it's good
Artistic freedom and all
that's the benefit of checkpoint systems
or saves only at the start of levels
I really don't like DOOM Eternal's extra life system
Doom 3 did not go out of it's way to make things "simple" though. Doom 3 forced you into tight spaces to fight, enemies showing up where you didn't expect them, forced you to fight in darkness etc.
It did what it could to throw you off your game.
Doom Eternal makes no effort whatsoever to make you vulnerable. Large open spaces, perfect overview of where all the enemies are, fucking parkour jumping gimmicks, overpowered weapons etc. etc.
It feels extremely cheap imo
@Seven Proxies Have you played DOOM?
Everything is perfectly balanced
The demons are powerful as fuck and kill you quickly unless you play well
Even open spaces feel cramped if you're over run or out witted by the demons