Message from @Gilgamesh

Discord ID: 514680464464805897


2018-11-21 05:47:20 UTC  

The character design reminds me of a mix between Zelda and Kingdom Hearts @Scribblehatch

2018-11-21 05:47:37 UTC  

Nice saitama pic

2018-11-21 05:48:02 UTC  

Also that monster is just a mammoth with extra tusks in a shadow mud thing

2018-11-21 05:48:22 UTC  

You didn't even decide what you wanted or what it's purpose is

2018-11-21 05:48:32 UTC  

You're doing this backwards

2018-11-21 05:49:13 UTC  

@FrostyCrits yeah some of my messages were unsent but I blame my phone

2018-11-21 05:49:49 UTC  

Guess it was a hiccup

2018-11-21 05:49:56 UTC  

I once came up with an RPG idea. I have the story nearly fully fleshed out. @Scribblehatch

2018-11-21 05:50:35 UTC  

I've been sitting on it for two years

2018-11-21 05:51:05 UTC  

It starts with a cliche fantasy medieval context. Very basic and cliche

2018-11-21 05:51:16 UTC  

It's meant to be, for what happens later

2018-11-21 05:52:12 UTC  

By the end it goes as far as the best games out there I'd say. The reason is because it was set up to be bland and predictable

2018-11-21 05:52:55 UTC  

Gets flipped on it's head a quarter of the way in, then the last half of the game is when gameplay picks up and the story gets complex.

2018-11-21 05:53:03 UTC  

With more freedom for the player

2018-11-21 05:54:30 UTC  

I worked with new RPG maker scripts that include timed attacks.

2018-11-21 05:54:48 UTC  

A system that, when you cast a spell, it requires you to input a combination of buttons

2018-11-21 05:55:19 UTC  

So instead of just selecting a spell on a menu, you really have to memorize the combination

2018-11-21 05:55:41 UTC  

This adds to the feeling of accomplishment and skill appreciation

2018-11-21 05:56:12 UTC  

Select Magic then input A, A, Up, Down, it may cast something specific

2018-11-21 05:56:15 UTC  

multiple levels of casting? or all or nothing?

2018-11-21 05:56:25 UTC  

Yes multiple levels

2018-11-21 05:56:34 UTC  

The stronger magic is longer combinations

2018-11-21 05:56:50 UTC  

I'm more into the strategy than the memorization.

2018-11-21 05:56:53 UTC  

With fighter characters, their advanced abilities work the same

2018-11-21 05:56:59 UTC  

no, i mean.. the combo is 4 buttons long, you get 3 and botch the 4th. Does it still cast at 75% or just fail?

2018-11-21 05:57:15 UTC  

See but my game is both memorization and strategy @Scribblehatch

2018-11-21 05:57:36 UTC  

@Misomania it's easy to implement that either way

2018-11-21 05:58:11 UTC  

maybe have each button press push it further down a branching spell tree?

2018-11-21 05:58:13 UTC  

I also liked Mario RPG for the Super Nintendo when you had to time your basic attacks. That script also exists

2018-11-21 05:58:14 UTC  

In WoW when you fight its the same, if you don't do the best rotation you dont do much dmg

2018-11-21 05:58:28 UTC  

@Misomania possible and easy to implement

2018-11-21 05:59:01 UTC  

I want every character to have unique timing for all their attacks and abilities

2018-11-21 05:59:29 UTC  

Mario RPG's timing wasn't a whole lot of memorization though

2018-11-21 05:59:30 UTC  

Also

2018-11-21 05:59:33 UTC  

Speaking of Mario RPG

2018-11-21 05:59:36 UTC  

I sortof like patapon's method of that

2018-11-21 05:59:39 UTC  

In Final Fantasy VIII Squall had one basic timed attack. Why not make it three potential attacks with precise timing

2018-11-21 05:59:41 UTC  

I've done 100 super jumps legit.

2018-11-21 05:59:45 UTC  

it was based on a metronome

2018-11-21 05:59:56 UTC  

I cannot explain to you, any of you, how terrifying it is when you feel yourself getting into the 70s

2018-11-21 05:59:56 UTC  

@Scribblehatch it wasn't that precise. Kids could do it.